There will be at least some form of a tweak coming out to address this in the release coming out this week. I'm not going to do it wholesale to every creature - though, actually, technically, there's no reason I couldn't, but I'd then have to retest the whole game. So I'm just going to do it to selected creatures, and only towards the end of the game.
As of right now, that means everything in the modron maze, greater glazebrus, and the Fiend FMB. Possibly everything in the area before the Pillar, too. Doing this for the Fiend FMB will be a -very- cool change and make it an actually challenging fight, because previously it was ludicrously simple by just kiting him with whichever PC he was fixated on while everyone else beat on him from behind. As I finish my testing, if I see mobs that this would make more challenging, I'll add 'em to the list.
There's part of me that thinks this should actually be more along the lines of a fix than a tweak... it's hard to believe all the Rubikon constructs whose dialogue ends with "It leaps to the attack!" were really meant to casually saunter to the attack... but for now, a tweak will do, I guess. If anyone would like to argue for it being a Fix instead, by all means please do.
Anyway, I've already tested it out in the modron maze and it -does- make it a lot more fun and challenging, enough so that I'll make the effort to add this component for this release. Thanks to Sicatrix for the idea
Qwinn
Edited by Qwinn, 11 December 2008 - 09:03 AM.