Debug file attached.
Qwinn
Posted 23 November 2008 - 07:04 AM
Posted 23 November 2008 - 07:26 AM
Posted 23 November 2008 - 07:35 AM
Posted 23 November 2008 - 07:37 AM
Posted 23 November 2008 - 07:53 AM
Posted 23 November 2008 - 03:09 PM
Yes, but BamWII has issues when importing the frames , at least I could not make it work correctly. The font is being seen as an animation file with sequences and probably that is where the problem lies. Generally BamWII is somewhat buggy and limited, but it's all we have. (and thank god this tool even exists).
Anyway I've uploaded the version of the mod. Atman, you could use the 1280x800 resolution since it's of the same aspect ratio as the 1920x1200 and fixes many things in the UI. If you still want to use the bigger fonts I made in the 1920x1200 resolution, then in my mod archive go to: GhostDog's PST UI\GhostDog's-PST-UI\Fonts and you'll see the two fonts folders. In the "ALL" folder you'll find each font, copy it to your override folder and it will replace the default font.
Posted 23 November 2008 - 04:36 PM
I extracted some gif's, enlarged them i photoshop, then imported back. however, the new frames are created after the last frame. I don't know how to import data into the specific frame.
I tried your 1920x800 font for BGII but it doesn't quite look nice... Do you think you could make bigger font for Baldur's Gate II and Icewind Dale II as well?
Posted 27 November 2008 - 10:47 AM
Posted 27 November 2008 - 11:25 AM
Posted 27 November 2008 - 06:57 PM
Deleting the old frames and adding new ones is a bit tricky and can result to messing up the number sequence.right, but as I said, I don't know how to import images back into proper frames.
when I import them, they appear at the end as a new frames.
but how to import them back into the same frames they were exported from?