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Bigger Fonts and more...


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#21 Qwinn

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Posted 23 November 2008 - 07:04 AM

Install is failing, Ghostdog.

Debug file attached.

Qwinn

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#22 ghostdog

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Posted 23 November 2008 - 07:26 AM

Bah, a stupid typo I must have made in a last minute change. Sorry for this, I'll upload the corrected archive shortly.

If you want to correct it yourself just go to the TPH folder , open the UI_files_x768.tph and change "Setup-GhostDog's-PST-UI.tp2" to "GhostDog's-PST-UI"

#23 Qwinn

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Posted 23 November 2008 - 07:35 AM

Cool, thanks.

Question. I already copied the fonts directly into the override after installing the 0.9 version of your mod. Were there any other changes for the 768 version?

Qwinn

#24 ghostdog

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Posted 23 November 2008 - 07:37 AM

I've fixed a bit those letters and symbols of the 30% bigger fonts that we were discussing, other than that, no.

#25 Qwinn

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Posted 23 November 2008 - 07:53 AM

Ya, I saw that. The 'm' looks a -lot- better, it was distracting before, now it blends in very nicely. As far as I can tell, you've got the base of all the lower case letters at the same spot, nothing's sticking out below that line that shouldn't be, which is much better. Thanks lots.

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#26 -Atman-

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Posted 23 November 2008 - 03:09 PM

Yes, but BamWII has issues when importing the frames , at least I could not make it work correctly. The font is being seen as an animation file with sequences and probably that is where the problem lies. Generally BamWII is somewhat buggy and limited, but it's all we have. (and thank god this tool even exists).

Anyway I've uploaded the version of the mod. Atman, you could use the 1280x800 resolution since it's of the same aspect ratio as the 1920x1200 and fixes many things in the UI. If you still want to use the bigger fonts I made in the 1920x1200 resolution, then in my mod archive go to: GhostDog's PST UI\GhostDog's-PST-UI\Fonts and you'll see the two fonts folders. In the "ALL" folder you'll find each font, copy it to your override folder and it will replace the default font.


I extracted some gif's, enlarged them i photoshop, then imported back. however, the new frames are created after the last frame. I don't know how to import data into the specific frame.

I tried your 1920x800 font for BGII but it doesn't quite look nice... Do you think you could make bigger font for Baldur's Gate II and Icewind Dale II as well?

#27 ghostdog

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Posted 23 November 2008 - 04:36 PM

I extracted some gif's, enlarged them i photoshop, then imported back. however, the new frames are created after the last frame. I don't know how to import data into the specific frame.
I tried your 1920x800 font for BGII but it doesn't quite look nice... Do you think you could make bigger font for Baldur's Gate II and Icewind Dale II as well?


Have you tried both fonts? The larger one is from BG2 floating text and it looks kind of funny but I've put it in mainly for those who have a big problem reading the text. The other one is a resized version of PS:T's font so it may not look that bad in BG2 or IWD2. I really don't have the time to make another resized font.

You can try resizing the BG fonts yourself. As I have already said :
You must resize each frame separately by going to edit->frame->resize and then probably edit the resized frame with the mspaint-like tools since it will be blurry and a bit disfigured. When resizing have in mind that you should keep a fixed height so that the text is aligned correctly.

#28 -Atman-

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Posted 27 November 2008 - 10:47 AM

right, but as I said, I don't know how to import images back into proper frames.

when I import them, they appear at the end as a new frames.

but how to import them back into the same frames they were exported from?

#29 Icendoan

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Posted 27 November 2008 - 11:25 AM

Delete the old frames?

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#30 ghostdog

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Posted 27 November 2008 - 06:57 PM

right, but as I said, I don't know how to import images back into proper frames.
when I import them, they appear at the end as a new frames.
but how to import them back into the same frames they were exported from?

Deleting the old frames and adding new ones is a bit tricky and can result to messing up the number sequence.
Probably the best way to do this is:
resize the old frame to the size of the new image (may not be necessary) -> copy the new image -> paste it onto the old frame.