Added the lines as you told me to. I understand why they are needed, but I still wonder if someone can solve the problem I have
Got "[CD_STATE_NOTVALID] not found in [State.IDS]" as a warning now also
WeiDU v 20300 Log
C:\Program\Black Isle\BGII - SoA\XelTheNPC-setup.exe
[./CHITIN.KEY] loaded, 590551 bytes
[./CHITIN.KEY] 182 BIFFs, 41793 resources
[dialog.tlk] loaded, 8701784 bytes
[dialog.tlk] 74209 string entries
[./Autorun.ini] loaded, 1452 bytes
[./baldur.ini] loaded, 3551 bytes
Possible HD/CD Path: [C:\Program\Black Isle\BGII - SoA\]
Possible HD/CD Path: [C:\Program\Black Isle\BGII - SoA\CD1\]
Possible HD/CD Path: [C:\Program\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\Program\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\Program\Black Isle\BGII - SoA\CD3\]
Possible HD/CD Path: [C:\Program\Black Isle\BGII - SoA\CD4\]
Possible HD/CD Path: [C:\Program\Black Isle\BGII - SoA\CD5\]
[./CharView.ini] loaded, 256 bytes
[./Keymap.ini] loaded, 5615 bytes
[./Mplaynow.ini] loaded, 230 bytes
[C:\Program\Black Isle\BGII - SoA\XelTheNPC-setup.exe] Using scripting style "BG"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
XELLANTHENPC-SETUP.TP2 0 0 Installed
XELTHENPC-SETUP.TP2 0 0 Installed
Install Component [Xel the NPC for BG2:ToB]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Removing old installation of [Xel the NPC for BG2:ToB] first ...
uninstall: XELTHENPC-SETUP.TP2 0
[XelTheNPC\backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall 6 files for [XELTHENPC-SETUP.TP2] component 0.
Restoring backed-up [XelTheNPC\backup/0/BVICONI.dlg]
XelTheNPC\backup/0/BVICONI.dlg copied to override/BVICONI.dlg, 46769 bytes
Restoring backed-up [XelTheNPC\backup/0/override.Ar1000.bcs]
XelTheNPC\backup/0/override.Ar1000.bcs copied to override/Ar1000.bcs, 6742 bytes
Uninstalled 6 files for [XELTHENPC-SETUP.TP2] component 0.
SUCCESSFULLY REMOVED OLD [Xel the NPC for BG2:ToB]
Installing [Xel the NPC for BG2:ToB]
Copying 1 file ...
[XelTheNPC\e#Xel.cre] loaded, 2312 bytes
Copied [XelTheNPC\e#Xel.cre] to [override\e#Xel.cre]
Compiling 1 dialogue file ...
[./override/TRIGGER.IDS] loaded, 7725 bytes
[./override/ACTION.IDS] loaded, 13073 bytes
Processing 1 dialogues/scripts ...
Adding E#XEL to internal list of available DLGs
Adding E#XELP to internal list of available DLGs
[E#XELP.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 3 actions
[E#XEL.DLG] saved 8 states, 22 trans, 2 strig, 0 ttrig, 5 actions
Compiling 1 dialogue file ...
BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD5\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD4\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD3\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD2\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD2\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\CD1\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Program\Black Isle\BGII - SoA\/DATA/DEFAULT.BIF]
[C:\Program\Black Isle\BGII - SoA\/DATA/DEFAULT.BIF] 5847739 bytes, 444 files, 0 tilesets
[trigger list near line 8, column 40 of XelTheNPC\e#XelB.d] PARSE WARNING at line 9 column 55-55
Near Text: )
[StateCheck] argument [CD_STATE_NOTVALID] not found in [State.IDS]
[trigger list near line 8, column 40 of XelTheNPC\e#XelB.d] PARSE WARNING at line 9 column 95-95
Near Text: )
[StateCheck] argument [CD_STATE_NOTVALID] not found in [State.IDS]
Processing 1 dialogues/scripts ...
Adding E#XELB to internal list of available DLGs
[./override/BVICONI.DLG] loaded, 46769 bytes
[BVICONI.DLG] loaded
[BVICONI.DLG] saved 579 states, 847 trans, 53 strig, 12 ttrig, 60 actions
override/BVICONI.dlg copied to XelTheNPC\backup/0/BVICONI.dlg, 46769 bytes
[E#XELB.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions
Extending game scripts ...
[XelTheNPC\ar1000.baf] loaded, 147 bytes
[./override/AR1000.BCS] loaded, 6742 bytes
override/Ar1000.bcs copied to XelTheNPC\backup/0/override.Ar1000.bcs, 6742 bytes
Extended script [Ar1000.bcs] with [XelTheNPC\ar1000.baf]
Appending to files ...
[./override/PDIALOG.2DA] loaded, 3599 bytes
Not appending [e#Xel e#XelP e#XelJ e#XelD e#Xel25P e#Xel25J e#Xel25D e#Xel25...] to [pdialog.2da] because it DOES contains [e#Xel]
Appending to files ...
[./override/INTERDIA.2DA] loaded, 602 bytes
Not appending [e#Xel e#XelB e#XelB25...] to [interdia.2da] because it DOES contains [e#Xel]
[*.IDS] forgotten
Appending to files ...
Appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it does NOT contain [CD_STATE_NOTVALID]
Appended text to [STATE.IDS]
Saving This Log:
XELLANTHENPC-SETUP.TP2 0 0 Installed
XELTHENPC-SETUP.TP2 0 0 Permanently_Uninstalled
XELTHENPC-SETUP.TP2 0 0 Installed ~Xel the NPC for BG2:ToB~
SUCCESSFULLY INSTALLED Xel the NPC for BG2:ToB
WeiDU Timings
parsing .ids files 0.000
parsing .tp files 0.000
unmarshal BIFF 0.000
COPY 0.000
APPEND 0.000
marshal BCS 0.000
EXTEND_* 0.000
marshal DLG 0.000
COMPILE 0.000
resolve labels 0.000
parsing .bcs files 0.000
find local string 0.000
parsing .log files 0.000
resolve strings 0.000
unmarshal DLG 0.000
saving files 0.000
BUT_ONLY 0.000
parsing .baf files 0.000
load TLK 0.000
process .D files 0.015
tp2 uninstall 0.015
unmarshal KEY 0.063
parsing .d files 0.063
unmarshal TLK 0.093
loading files 1.188
stuff not covered elsewhere 2.204
TOTAL 3.641
That is the debug file after the setup was create, hope it can help you to help me
Thanks in Advance for trying atleast
EDIT:
"Not appending [e#Xel e#XelP e#XelJ e#XelD e#Xel25P e#Xel25J e#Xel25D e#Xel25...] to [pdialog.2da] because it DOES contains [e#Xel]
Appending to files ...
[./override/INTERDIA.2DA] loaded, 602 bytes
Not appending [e#Xel e#XelB e#XelB25...] to [interdia.2da] because it DOES contains [e#Xel]"
Can that be something wrong btw?
Edited by Emzeror, 27 January 2008 - 02:35 PM.
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