Jump to content


Photo

Hoppy's Megamod with BGT105 & much, much more


  • Please log in to reply
89 replies to this topic

#21 -Guest-

-Guest-
  • Guest

Posted 21 December 2007 - 07:08 PM

Where and when we should place these files to avoid compatybillty issues between those two mods?
Gj.

#22 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 21 December 2007 - 10:09 PM



Hi Gj,
the files that will be contained in the fix will be the ARE TIS MOS WED and BMPs files that will go right in the override folder. Whether or not the same files are in the override (say due to biffing), the game will read the files in the override. You may already have some files in there of the same likeness but it is important to have both the AR2600 and AR2602 parts in there to make it work. As of now it won't be done by installation, but is just a hot fix.
Just extracting to override will do it.

Please any one test this and I will try to either get it pinned or included in a patch for Big Picture and/or Big World Project.
:cheers:
Play on!!

Edited by Hoppy, 23 December 2007 - 09:59 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#23 10th

10th
  • Member
  • 621 posts

Posted 22 December 2007 - 02:26 PM

As I was just near the Forest of Tethyr I took a peek at your modifications. All I can say is that it works spendidly, no errors whatsoever apart from the unassigned ar2600.bcs. But the latter could very well be due to some mods I have installed.

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#24 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 23 December 2007 - 06:15 AM

As I was just near the Forest of Tethyr I took a peek at your modifications. All I can say is that it works spendidly, no errors whatsoever apart from the unassigned ar2600.bcs. But the latter could very well be due to some mods I have installed.

10th


Cool 10th, thanks for the update. Most of the area information is already in the areas in question, just creating a new entrance. I was under the assumption that the areas already had the BCS assigned, but it looks like I have to do that manually when recreating. I think I saw something from the Tashia mod in that area as well as the Coran bit from my install. Did you just reassign the BCSs manually with NI or DLTCEP. I think it is just a start for a fix and hopefully I can get it in some sort of weidu installed patch so everything gets appended nice and neat at install. Or just include it in with of the "all together now" mod assembly Big Picture or Big World.

Hey now you can get your Mana Bow without CLUA :ph34r:
:cheers:

Just checked and my AR2600 had no BCS either so I totally overlloked it. AR2602 has its script and bits but here is the new area pack to make sure no one has to do extra adding

Edited by Hoppy, 03 May 2008 - 07:53 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#25 10th

10th
  • Member
  • 621 posts

Posted 23 December 2007 - 10:46 AM

Yes, I reassigned ar2600.bcs manually in NI.

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#26 10th

10th
  • Member
  • 621 posts

Posted 26 December 2007 - 06:59 AM

UPDATE:

I don't think you're going to like it, but it seems that somehow your area files of ar2600 got corrupted in my megamod installation.

See this thread for details.

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#27 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 26 December 2007 - 07:30 PM

Thanks 10th,
I will take a look at it again to see what got wrecked. You said it works in CH.2 and/or 3? But then not later when you reach Chapter 6? Please give me the exact chapter that it failed. This modding stuff is fun albeit trivial sometimes :devil:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#28 10th

10th
  • Member
  • 621 posts

Posted 27 December 2007 - 06:15 AM

It was at that time where I accidentally ended up in Chapter 7 instead of 6. But just to be sure I just revisited the Forest of Tethyr from a bugfree savegame - that means I'm in Chapter 6 - and it still crashes to the desktop.

10th

Edited by 10th, 27 December 2007 - 06:16 AM.

Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#29 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 27 December 2007 - 07:27 AM

It was at that time where I accidentally ended up in Chapter 7 instead of 6. But just to be sure I just revisited the Forest of Tethyr from a bugfree savegame - that means I'm in Chapter 6 - and it still crashes to the desktop.

10th


Ok, I remember that wrong chapter problem before causing issues in not being able to complete chapter 6 in an other install. I think you were on to it from the topic you started recently. Can you upload a save game here in this thread where the problem is. I don't have any compatible Chapter 6 BG2 save games at this point for my new installation. I tested a Throne of Bhaal save just to see if I can CLUA to the Forest and no crash either in 2600 or 2602. I checked the areas via DLTCEP and I can only find an invalid info trigger that says it is supposed to be a travel trigger, but that is the door to AR3450 or whatever for the Dragon Cult area. I changed one thing in AR2602 ( one checked box) after DLTCEP said there was something wrong, but I need to test this by the Chapter as you said it worked OK(early) and then it didn't(later). Meanwhile I will try and visit G3 and hope they are up now for more info on file corruption. <_<
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#30 10th

10th
  • Member
  • 621 posts

Posted 27 December 2007 - 09:44 AM

Well here they are. Autosave is Chapter 7, Quicksave Chapter 6.

10th

Attached Files

  • Attached File  save.rar   2.29MB   241 downloads

Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#31 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 27 December 2007 - 05:49 PM



Hey 10th,
your saves worked fine on my install although it is quite different in mods. I did the CLUA first just to see if it crashed
No on AR2600 and 2602

Then i exited the area of your saves to the Forest and no crash on either saves.
I did do one change but that was for AR2602 and that is working in the above Forest of Tethyr pack. Just because I changed one flag on AR2602 I call this one Forest of Tethyr2. Before I go back to my game I will check some Globals that may affect this.
:cheers: and thank you so much for testing :Bow:
Sorry it caused you a bit of frustration. :o



Well here they are. Autosave is Chapter 7, Quicksave Chapter 6.

10th


?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#32 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 01 January 2008 - 12:03 PM

Here is something that I gorgot to mention earlier.
Some BAMs are not showing up on Kobold guards when they are dead. I can activate to pick up loot but it lookes like 6 empty boxes.

Items on the Kobold guards
Nome Stikka(sp?) poison Dagger
Poisoned arrows (dropped by some in Nashkel Mines)

Not a problem with a mod I don't think, perhaps an incompatibility. I looked at them in DLTCEP and they had BAMs assigned but would not show in inventory menu. If equipped they still funtion. I just changed the BAMs using DLTCEP to make them visible.

So far, so good. Happy New Year! :clown:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#33 Altomar

Altomar

    Seraph

  • Member
  • 163 posts

Posted 01 January 2008 - 12:57 PM

DW#KOB01(Nome Stikka) has no graphics. there is an underscore before the resource its supposed to use.. This is a bug of SCS for BG1. check into SCS directory (scs/kobold). i thinks Ascension64 has already reported this over at the SCS forums.

#34 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 01 January 2008 - 04:45 PM

OK cool, It was simple enough to fix myself and the underscore was what i changed.
Thanks Altomar

Edited by Hoppy, 01 January 2008 - 04:45 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#35 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 05 January 2008 - 03:54 PM

I just recently had trouble with Jaheira's quest (BG1NPC project) and havin Aldeth Sashenstar still show up in BG city (merchant's leaugue) When I took the peaceful route with Seniyad and Sashenstar conflict, Aldeth says the usual and gives the potion and says to look him up at the merchant's league. In a previous runthrough, I helped him defeat the druids thus not doing the full Jaheira quest.
The Gklobal for him to move is ALDETHMOVE=1

After completing Jaheira's quest and getting the reward from Seniyad, Aldeth still will not show up in Baldur's Gate. The Global in Seniyad's final dialog (quest complete) is
t#aldethmove=1. I found that adding "aldethmove","GLOBAL",1 via console or Shadowkeeper solved this. Maybe keeping the "aldethmove","GLOBAL",1 in Seniyad's dialog instaed of t#aldeth... would solve this.

The same t#aldethmove is in Aldeth's dialog too. So I am not sure if helping Jaheira is supposed to permanently get rid of the future Aldeth meeting.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#36 cmorgan

cmorgan
  • Modder
  • 2301 posts

Posted 05 January 2008 - 04:10 PM

I just recently had trouble with Jaheira's quest (BG1NPC project) and havin Aldeth Sashenstar still show up in BG city (merchant's leaugue) When I took the peaceful route with Seniyad and Sashenstar conflict, Aldeth says the usual and gives the potion and says to look him up at the merchant's league. In a previous runthrough, I helped him defeat the druids thus not doing the full Jaheira quest.
The Gklobal for him to move is ALDETHMOVE=1

After completing Jaheira's quest and getting the reward from Seniyad, Aldeth still will not show up in Baldur's Gate. The Global in Seniyad's final dialog (quest complete) is
t#aldethmove=1. I found that adding "aldethmove","GLOBAL",1 via console or Shadowkeeper solved this. Maybe keeping the "aldethmove","GLOBAL",1 in Seniyad's dialog instaed of t#aldeth... would solve this.

The same t#aldethmove is in Aldeth's dialog too. So I am not sure if helping Jaheira is supposed to permanently get rid of the future Aldeth meeting.


yep - my bad - if you save him, he should show up. Fixed and logged for The BG1 NPC Project v15, moving the variable x#aldethmove back to aldethmove. v15 out as soon as I can debug a cutscene and integrate some work from some other folks. Until then, the fix is exactly what you say - set ALDETHMOVE=1

#37 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 05 January 2008 - 04:19 PM

Great, Thanks cmorgan!
I thought it might be just the small difference in code.
Still this mod ROCKS!
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#38 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 10 January 2008 - 05:22 PM

New problems with NPC's and initiated dialogs. Shar-Teel bolts if rep is 12 or greater on initiated dialog.
Viconia bolts at rep is 10 and Edwin cruises at somewhere between 11 and 16 (not sure # exactly).
They don't abruptly leave like before BG2Tweaks but, it may be a slight incompatibility between BG1NPC project and that Tweak or something else. So, I guess my hero is going to have to raise the "naughty factor".

Edited by Hoppy, 10 January 2008 - 05:28 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#39 cmorgan

cmorgan
  • Modder
  • 2301 posts

Posted 10 January 2008 - 07:00 PM

One possibility is that we (BG1NPC) might be stopping the wrong dialogue from being "cleaned" (that means silenced or killed). We use static state numbers in our core fixes, designed to clear of the "always on" states. They hit the right states on a vanilla BG2>BGT>BG1NPC sequence, but are sensitive to anything changing the existing states before BGT install - so my bet is that we are missing the darned "yo, I'm outta here" states.

But Shar-Teel is definitely a different problem than the one I describe. She is not a joinable in BG2, so something is odd there.

One temporary fix is to change/patch all of their "HappinessLT(0)" stuff to that -255 or whatever, but that really means that NPCs will almost never under any circumstances leave. That changes the game fundamentals.

The long term thing is for BG1NPC (me, unfortunately, but I am begging around for the serious moddarz to help me figure out how) to figue out how to patch using STATE_WHICH_SAYS, so that we don't have to rely on static state numbers. I just don't know how to code that yet. Still researching.

One thing folks could do is grab decompiled dialoge (J and P) files from any NPC who is in both BG1 and BG2 as a joinable (I think that is just Viconia, Imoen, Jaheira, Minsc, and Edwin, but I am not sure) and either link or send them to me, along with a list of what was installed *before* BG1NPC - then I could compare these with the vanilla BGT>BG1NPC sequence and try to develop a patch that will do the job. (And use the info to fix the BGT side of the installer to check for these things and install correctly in the first place).

Growing pains, I guess - things are alot more complicated over here in Mega-Install land!!!

Edited by cmorgan, 10 January 2008 - 07:01 PM.


#40 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 10 January 2008 - 09:11 PM

Growing pains, I guess - things are alot more complicated over here in Mega-Install land!!!

LOL...I hear that although it is pretty fun with the megamod installs ;)
I really don't see a major problem with the mod as I thought Bg2 Tweaks was getting rid of that behavior. I wouldn't sacrifice the role playing elements for excessive "let's all be friends and have tea parties" NPCs.

Re:Shar-T
The mod TDD includes her as joinable with some minor dialogs and small quest which I installed before BG1NPC. Maybe that is causing the inconsistencies?

Thanks a lot cmorgan for helping to make a great mod compatible in the mega-install!!!
:cheers:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant