mm75 game - Possibly bugs & issues found in mods
#1
Posted 21 May 2007 - 11:14 PM
http://www.shsforums...showtopic=26878
So far (end of chapter 3 of BGT, so after Mulahey's battle) NO issue at all (apart the 2 i mentioned) with Minsc+Jaheira+Imoen+Edwin+Branwen in the party (and this will be the party for all the BG1 part ),
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#2
Posted 29 May 2007 - 11:01 PM
SoB related --> (1st part) when u return to Pelltar after u find the scroll on 1 of the bandit in the area north of Restenford you MUST speak to him with the character bearing the scroll, if not, his dialogue stops.
SCS related --> i noticed that ANY skeleton with bow&arrows now stops firing arrows (or better, they don't shoot) to your character as soon as they see 1 target. They switch to meele and they using their polearm to fight. I think it would be better (i mean it's more challenging) if they shoot arrows as per original cre. Skeletons now are easy to defeat.
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#3
Posted 30 May 2007 - 02:19 PM
SCS related --> i noticed that ANY skeleton with bow&arrows now stops firing arrows (or better, they don't shoot) to your character as soon as they see 1 target. They switch to meele and they using their polearm to fight. I think it would be better (i mean it's more challenging) if they shoot arrows as per original cre. Skeletons now are easy to defeat.
mm75
This was (I'm fairly sure) fixed in v4 of SCS (i.e. the original TUTU version) but I think SCSBGT is still running with (a conversion/bugfix of) v3.
#4
Posted 30 May 2007 - 11:10 PM
SCS related --> i noticed that ANY skeleton with bow&arrows now stops firing arrows (or better, they don't shoot) to your character as soon as they see 1 target. They switch to meele and they using their polearm to fight. I think it would be better (i mean it's more challenging) if they shoot arrows as per original cre. Skeletons now are easy to defeat.
mm75
This was (I'm fairly sure) fixed in v4 of SCS (i.e. the original TUTU version) but I think SCSBGT is still running with (a conversion/bugfix of) v3.
Thanks David
Ronin may you confirm that?
In the meantime ....
NTotSC related --> Haeball's shop. There is an item u can purchase from him which has no name, no description, no icon ... and a cost of 3 gold
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#5
Posted 03 June 2007 - 10:32 AM
Edited by Oldwolf, 05 June 2007 - 07:31 AM.
#6
Posted 04 June 2007 - 06:11 AM
Edited by Oldwolf, 05 June 2007 - 07:31 AM.
#8
Posted 07 June 2007 - 02:13 AM
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#9
Posted 10 June 2007 - 11:59 PM
BG1 NPC related (dunnow if SCS too) --> the battle with Andarthe & his mate is pretty easy, just because he moves inside the tree house instead of casting spells. He then continues randomly moving in and outside the house. It's pretty easy to fight and kill both of them 'cause they don't attack always neither cast spell.
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#10
Posted 11 June 2007 - 12:25 AM
I Ride for the King!
a.k.a. Chev
#11
Posted 11 June 2007 - 12:28 AM
I call them the 3 blind mice. For me they are in a line and keep 'bumping' into each other. I get no slow down or stutter although. Did 'what his name' the hunter leave?
Exactly ... they bump eachother :-) I didn't understand you anyway about "what his name the hunter leave" ...
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#12
Posted 11 June 2007 - 01:24 AM
#13
Posted 11 June 2007 - 01:29 AM
I Ride for the King!
a.k.a. Chev
#14
Posted 11 June 2007 - 01:32 AM
It excracts a scs folder which has 303 files and 27 folders. Its size it's 1.75 MB.
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#16
Posted 13 June 2007 - 11:10 PM
1) Your party gains 10% of experience more than normal. I thought in the past this was related to a druidic sorcerer issue, but this time i tried a PLAIN BG2 fixpack + BGT install and i noticed again that. So anytime for example you should get 50 XP, you obtain 55 instead.
2) I also think that actual BGT at least is NOT compatible with Continuos Imoen Kit from NEJ (JUST the kit, i haven't installed NEJ). Again ... installed a plain BG2 fixpack + BGT and JUST kitted immy and she doesn't get the spells she should. I'm not 100% sure it is related to BGT, but it doesn't work (i don't think Vlad will help me for just this little problem for a non NEJ install :-( ).
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#17
Posted 13 June 2007 - 11:23 PM
I also think that actual BGT at least is NOT compatible with Continuos Imoen Kit from NEJ (JUST the kit, i haven't installed NEJ). Again ... installed a plain BG2 fixpack + BGT and JUST kitted immy and she doesn't get the spells she should. I'm not 100% sure it is related to BGT, but it doesn't work (i don't think Vlad will help me for just this little problem for a non NEJ install :-( ).
Well, how can I help you if my installation is different? However, I can assure you that in my BGT (1.01) + NeJ2 v6.9.2 installation her kit works like a charm. She recieves new spells with no porblem as she should. Quite clear, to find out the source of the incompatibility, you should copy my installation and then change the components one by one and see what's going on.
Edited by Vlad, 13 June 2007 - 11:24 PM.
#18
Posted 13 June 2007 - 11:31 PM
Well, how can I help you if my installation is different? However, I can assure you that in my BGT (1.01) + NeJ2 v6.9.2 installation her kit works like a charm. She recieves new spells with no porblem as she should. Quite clear, to find out the source of the incompatibility, you should copy my installation and then change the components one by one and see what's going on.
I know ... that's why i asked here some help Unfortunately i'd to play with BGT 1.04 which is quite free of bugs really and i know this installation is different from the one u suggest. I don't know honestly how to handle your install (BGT 1.01) with BGT 1.04 (i'm a player .. may be "advanced" but not a modder ),
tx again for any help,
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#19
Posted 14 June 2007 - 02:53 AM
Someone like cmorgan needs to look into this - I'm not familiar with the dialogue changes on these guys.BG1 NPC related --> after u speak with Senyiad for the first time in clackwood area, his priests seem to need to speak or move to someone. This CAUSE a kind of "stutter bug" ... all the area is pretty difficult to explore 'cause the game is slow your party movement really difficult.
This is a scripting issue with the pre-release I'm looking into - should be fairly easy to fix. I don't think it has to do with SCS (though now that I think about it, I should check this for cross-compatibility).BG1 NPC related (dunnow if SCS too) --> the battle with Andarthe & his mate is pretty easy, just because he moves inside the tree house instead of casting spells. He then continues randomly moving in and outside the house. It's pretty easy to fight and kill both of them 'cause they don't attack always neither cast spell.
Also, just a note - it'd be easier for modders to find these issues if posted in the proper forums. I don't have time to wade through all the millions of SHS posts, so I'm really just finding this stuff by chance. I realise you might not always know which mod is causing the issue, but a guess is better than none .
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#20
Posted 14 June 2007 - 05:11 AM
Also, just a note - it'd be easier for modders to find these issues if posted in the proper forums. I don't have time to wade through all the millions of SHS posts, so I'm really just finding this stuff by chance. I realise you might not always know which mod is causing the issue, but a guess is better than none .
I got your point and i fully understand, but the problem is that ... what are the correct forums? Actually this one is the appropriate forum for Mega install (such as mine).
But i'll be glad to post directly on the forum related to the mod(s) which causes problems. But (again) ... what are the forums for BG1 NPC project with BGT (there is not one) more than Charming Rogue kit with no standard NEJ install, etc ... just to do some examples. I hope u get my point ...
Many thanks for your kind support,
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn