I made a mod! A silly very serious and very short one, but anyway.
Other languages supported are English, French, German, Italian, Russian and Spanish.
About:
This mod is a very serious1 attempt to make Throne of Bhaal more interesting. It adds a small "quest" containing sn... an encounter of serpentine nature on the pocket pl... dimension, as well as a brand new (and stylish!) item.
How to play:
In order to play this mod, there are three things you must do:* You need to have Imoen in your party,
* You need to have finished your negotiations with Sarevok's wraith, and
* You must be in the pocket plane.
Once these conditions are met, the "quest" will start automatically in a few moments. You should not need to start a new game.
Installation:
* Unpack snakes_v3_3.zip to the folder where you have Baldur's Gate II installed.
* Run Setup-SNAKES.exe and follow the on-screen instructions.
* Should you wish to uninstall the mod, run Setup-SNAKES.exe a second time.
* Enjoy.
1) Or not.
I doubt I'm the first person to get the idea, but I have never actually seen it done before. I wrote the first version back in August, but didn't have a SHS account at the time. Since I recently got an urge to poke it a little and add a couple of things that were missing (roleplaying options!), I figured I might as well post it here now. So: Why exactly are there snakes on this pocket plane?
If anyone cares to try it out, feel free to tell me what I'm doing wrong. I'm new to this, and it probably shows. Any criticism would be welcome.
...I haven't even seen the film yet...
SHS official GitHub alternate download center
v4.0.0 includes v3.5 released by Deratiseur (with BG2:EE compatibility).
Change log:
- Added snakes.ini metadata file to support AL|EN's "Project Infinity".
- Renamed Setup-SNAKES.tp2 -> snakes.tp2 and moved it into top folder to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added `VERSION` flag.
- Added `README` command.
- Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
- Added component `DESIGNATED` number and "the_slithering_menace" `LABEL`.
- Fixed infer_charsets variable name in `HANDLE_CHARSETS` function.
- Added native EET compatibility.
- Fixed Snake-skin loafers (jl#shoes.itm): Added missing opcodes #267 Protection from Display Specific String (14000 "Slow" and 14668 "Slowed") and #169 Immunity Special Effect Icon (41 Slow).
- Added `ADD_JOURNAL` new WeiDU command for EE games.
- Revamped jl#snakes.d: Replaced old-school `IsValidForPartyDialogue("XXX")` conditions with more accurate `InParty("XXX") InMyArea("XXX") !StateCheck("XXX",CD_STATE_NOTVALID)` and all APPEND banter files with CHAIN.
- Revamped script jl#snakes.baf: Replaced old-school trigger conditions `!StateCheck("XXX",STATE_SLEEPING)` with more accurate CamDawg's `!StateCheck("XXX",CD_STATE_NOTVALID)`.
- Added German, Italian (thanks Salk!) and Spanish WeiDU prompts.
- Updated translations (Gwendolyne and Austin).
- Updated, renamed readme files to "snakes-readme.txt" and moved them into new "readme" folder.
- Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
- Lower cased files.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
- Uploaded mod to official Spellhold Studios GitHub mirror account.
Edited by Gwendolyne, 05 June 2020 - 03:41 AM.