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The Slithering Menace (ToB only) - v.4.0.0


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#1 vilkacis

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Posted 26 January 2007 - 05:18 PM

I made a mod! ohmy.gif A silly very serious and very short one, but anyway.

Other languages supported are English, French, German, Italian, Russian and Spanish.
 

About:
This mod is a very serious1 attempt to make Throne of Bhaal more interesting. It adds a small "quest" containing sn... an encounter of serpentine nature on the pocket pl... dimension, as well as a brand new (and stylish!) item.

How to play:
In order to play this mod, there are three things you must do:

* You need to have Imoen in your party,

* You need to have finished your negotiations with Sarevok's wraith, and

* You must be in the pocket plane.

Once these conditions are met, the "quest" will start automatically in a few moments. You should not need to start a new game.

Installation:
* Unpack snakes_v3_3.zip to the folder where you have Baldur's Gate II installed.
* Run Setup-SNAKES.exe and follow the on-screen instructions.
* Should you wish to uninstall the mod, run Setup-SNAKES.exe a second time.
* Enjoy.



1) Or not.

 

I doubt I'm the first person to get the idea, but I have never actually seen it done before. I wrote the first version back in August, but didn't have a SHS account at the time. Since I recently got an urge to poke it a little and add a couple of things that were missing (roleplaying options!), I figured I might as well post it here now. So: Why exactly are there snakes on this pocket plane? biggrin.gif

If anyone cares to try it out, feel free to tell me what I'm doing wrong. I'm new to this, and it probably shows. Any criticism would be welcome.

...I haven't even seen the film yet... dry.gif

 


 

SHS Download Center


SHS official GitHub alternate download center
 


 

v4.0.0 includes v3.5 released by Deratiseur (with BG2:EE compatibility).

 

 

Change log:

 

- Added snakes.ini metadata file to support AL|EN's "Project Infinity".
- Renamed Setup-SNAKES.tp2 -> snakes.tp2 and moved it into top folder to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added `VERSION` flag.
- Added `README` command.
- Added missing `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
- Added component `DESIGNATED` number and "the_slithering_menace" `LABEL`.
- Fixed infer_charsets variable name in `HANDLE_CHARSETS` function.
- Added native EET compatibility.
- Fixed Snake-skin loafers (jl#shoes.itm): Added missing opcodes #267 Protection from Display Specific String (14000 "Slow" and 14668 "Slowed") and #169 Immunity Special Effect Icon (41 Slow).
- Added `ADD_JOURNAL` new WeiDU command for EE games.
- Revamped jl#snakes.d: Replaced old-school `IsValidForPartyDialogue("XXX")` conditions with more accurate `InParty("XXX") InMyArea("XXX") !StateCheck("XXX",CD_STATE_NOTVALID)` and all APPEND banter files with CHAIN.
- Revamped script jl#snakes.baf: Replaced old-school trigger conditions `!StateCheck("XXX",STATE_SLEEPING)` with more accurate CamDawg's `!StateCheck("XXX",CD_STATE_NOTVALID)`.
- Added German, Italian (thanks Salk!) and Spanish WeiDU prompts.
- Updated translations (Gwendolyne and Austin).
- Updated, renamed readme files to "snakes-readme.txt" and moved them into new "readme" folder.
- Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
- Lower cased files.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
- Uploaded mod to official Spellhold Studios GitHub mirror account.

 

Attached Images

  • serpents.jpg

Edited by Gwendolyne, 05 June 2020 - 03:41 AM.


#2 berelinde

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Posted 26 January 2007 - 05:37 PM

Congratulations!

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#3 Azazello

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Posted 26 January 2007 - 06:32 PM

Finally, a mod made for ToB. Congrats.

I hope you've started a trend.

#4 vilkacis

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Posted 27 January 2007 - 12:02 PM

Thanks! :lol: It was kind of a pain to make it, but still quite fun.

Now if I could only get my arse in gear and finish one of the *serious* mods I've been thinking about... :whistling:

#5 Riviera

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Posted 15 February 2007 - 03:12 PM

Finally, a mod made for ToB. Congrats.

I hope you've started a trend.


Here, here! :cheers:

I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul.
- Pablo Neruda


#6 Seifer

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Posted 16 February 2007 - 12:17 PM

The Sammy Jackson portrait is rather amusing

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

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#7 vilkacis

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Posted 16 February 2007 - 09:09 PM

The Sammy Jackson portrait is rather amusing

It seemed appropriate, somehow. :whistling:

(Hm, perhaps I should follow this up with a "Sir Samuel the Paladin" NPC mod...)

#8 Riviera

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Posted 18 February 2007 - 12:18 PM


The Sammy Jackson portrait is rather amusing

It seemed appropriate, somehow. :whistling:

(Hm, perhaps I should follow this up with a "Sir Samuel the Paladin" NPC mod...)


I support this. My friend Noctalys even said she would pay for this to happen. :lol:

She wants him to be romanceable.. XD

Edited by Riviera, 18 February 2007 - 12:20 PM.

I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul.
- Pablo Neruda


#9 vilkacis

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Posted 19 February 2007 - 04:45 PM

I support this. My friend Noctalys even said she would pay for this to happen. :lol:

She wants him to be romanceable.. XD

Oh, crap. Now I'm sorely tempted to actually do that. :blink:

Well, I should be able to find some voice clips online...

and I already have a portrait...

...

Sorely tempted. :huh:

#10 AnnabelleRose

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Posted 19 February 2007 - 05:25 PM

Is it wrong I would be one of the first to download and play that one?

- The transitioned former modder once known as MTS.


#11 -Guest-

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Posted 20 February 2007 - 02:51 AM

VERY WRONG!

#12 vilkacis

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Posted 20 February 2007 - 03:45 AM

Nonono, not wrong at all! :lol:

I'm really going to have to do this, aren't I? Oh well, I think I pretty much have a soundset ready for him by now anyway. All that's left is writing and coding, and that couldn't be too hard.


...right? :crying:

#13 Riviera

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Posted 20 February 2007 - 05:14 PM

It might require some research in the way of watching some of his movies.. :lol:



Might I ask if he will have a glowing purple sword?

Edited by Riviera, 20 February 2007 - 05:42 PM.

I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul.
- Pablo Neruda


#14 -Guest-

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Posted 21 February 2007 - 02:32 AM

It might require some research in the way of watching some of his movies.. :lol:

Ideally yes, but I was thinking more along the lines of looking up a lot of quotes on teh intarwebs. :whistling:

Might I ask if he will have a glowing purple sword?

Heck, I didn't even think of that. He'll definitely get a glowing purple sword.

Perhaps a sabre of some kind.

Possibly a very light one. <_<

#15 vilkacis

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Posted 21 February 2007 - 02:34 AM

^^^^
That was me. :doh:

#16 Scipio

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Posted 14 February 2008 - 05:10 AM

I made a mod! :o A silly very serious and very short one, but anyway.

Cool, vilkacis! You seem to be on a creative spree at present.
I did battle with monsters, and they became me, and when I gazed into the abyss, the abyss looked away shyly.
See, it helps not to believe all the stuff that philosophers spout.

#17 Badgert

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Posted 14 February 2008 - 11:28 AM

Here translation a mode on russian.Attached File  Snakes_rus_full.zip   312.47K   686 downloads

#18 vilkacis

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Posted 14 February 2008 - 01:13 PM

Cool, vilkacis! You seem to be on a creative spree at present.

Well, something like that. Somehow I don't feel anywhere near creative enough, though. I need to write more stuff!


Here translation a mode on russian.

:ROFL: :ROFL: :ROFL:

This is most unexpected. And highly amusing.

#19 Kulyok

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Posted 14 February 2008 - 01:16 PM

Come on, you haven't been to Soviet schools. We've been taught to translate from English into Russian, but not vice versa; so while it's not exactly "Gone with the Wind"(neither are my translations, to be honest), it's probably decent.

#20 vilkacis

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Posted 14 February 2008 - 01:22 PM

I'd be extremely impressed if anyone could manage to turn something like this into "Gone with the Wind". It's not like the original material is Nobel prize winning material to begin with. <_<



Unfortunately, I can't read Russian, so I'm not in a position to find out just how good the translation is.