Here is their readme:
"Heart of the Wood" (for BGII -Throne of Bhaal)
Contents: This magical stick can summon some powerful forest monsters and creatures (with some new ones from the monsters compedium) to aid your druid in combat, although the overall HD of the summoned creatures is limited to 13. This item can be acquired from Kyland Lind (Druid Grove). You must kill him first for it of course.
Warning: Kyland Ling is going to use the branch against your party!
Note: Only druids can use it!
Have fun using it, I had some making it!
TIN
"Domains of Dread".
Here is the brief note: in Adventure's Mart speak to the Utterly Insane Person, he will tell you a riddle, the answer will lead you to a pack of really tough battles. Those who survive will get the reward.
"Killing Wolf
NPC"
This is a new
NPC as well as a store. He will join your party if you are a certain level or higher. He also has his own store. You cannot access his store items if he is in your party. There is a way to incorporate that function but I removed it as it doesn't seem realistic to be able to access his store while out in the middle of nowhere. His original spot is upstairs in the Five Flagons Inn(ar0511). If you do use him in your party and then drop him, he will go the the Five Flagons. When using his store, you will notice that most of the items are not identified. That is because they are from another game called Fallout. If you know what they are, then purchase them, if not, have fun discovering what they are!
"cbisson's Familiar Pack"
For the past four or five months I have tried so hard to make a new spell which can summon stronger, more powerful familiars that do not actually override the installed ones. I have tried using effects, spells, scripts, everything that I could think of. And none of it worked. I can't even figure out how the real spell (SPWI123) works, never mind what it does. Perhaps some day I will have a breakthrough.
I think the problem- well, not problem but lack of use of, the Find Familiar spell is that the familiars are too valuable to have out in the open. Well, one fireball and they could die. That's a pain in the butt if you lose constitution and don't want to use the ultimate spell Time Redo (reload your save :-)) So I really think that the Familiars should be more powerful than they are because of the fact that Familiars cannot actually increase in level so once you get one, you are stuck with this weak, easily killed rabbit or cat. So stuff him in the pack and forget about him. Well, that's not particularly useful.
Until I or someone else figures out how the darn spell works, I'm publishing these. They are only overrides, so there isn't much to the pack. I really wish I could figure out how the spell Find Familiar works, because if I could, I have big plans for it. Until then, suffer with these!
By the way, I really like the Spotted Lion familiar. I don't think I put him in my pack more than two or three times during the entire game, and he was USEFUL to the party, which is one reason for actually summoning a familiar. So if you want to use any of these regardless of your alignment, just rename your choice to all the other creature files though you should know that the dialogs that familiars use ARE dependant on your alignment so unless you change the dialog, you could run into problems releasing the familiar from your pack.
For the "Ghost" readme-file I did not find.