Are the armour changes proving to be balanced?
#1
Posted 03 May 2006 - 10:08 AM
are you finding the armour and shield changes to be balanced?
Do they make the game a little tougher, easier.. more interesting?
Thanks.
CS
PS... as 3.5 edition offers a feat to allow druid to cast spells while in feral form, are you considering doing this for druids... maybe as an high lvl ability?
#2
Posted 03 May 2006 - 10:53 AM
Slightly more difficult, especially in the beginning where magical armor is hard to come by, but not too much.Hi guys, just about to install... but have to wonder..
are you finding the armour and shield changes to be balanced?
Do they make the game a little tougher, easier.. more interesting?
Unfortunately, additional components and/or non bugfixing changes are improbable to happen in the near future, since the other two team members are busy with RL and I lack some needed skills (icon editing, bug fixing...), and I frankly prefer to hack WeiDU anywayPS... as 3.5 edition offers a feat to allow druid to cast spells while in feral form, are you considering doing this for druids... maybe as an high lvl ability?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
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#3
Posted 03 May 2006 - 04:17 PM
Edited by Drew, 03 May 2006 - 04:19 PM.
#4
Posted 05 May 2006 - 08:25 AM
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#5 -bloke-
Posted 10 July 2006 - 06:16 AM
The D & D armour system always sucked.
BUT, I'd prefer if it was a straight -X per hit off rather than a percentage.
Thats the way it's done in many games and that is the best way...
#6
Posted 10 July 2006 - 06:18 AM
And that's impossible to make, so no chanceBUT, I'd prefer if it was a straight -X per hit off rather than a percentage.
Thats the way it's done in many games and that is the best way...
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
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#7
Posted 11 July 2006 - 07:19 AM
One possible problem, Keldorn's armor, once it's put on it can' t be 'worn' his dex drops to 4, if Tyr made the armor for Keldorn wouldn't Tyr have made it less cumbersome or so magical, so it didn't whack his dex, it's only 9 now, so not changing Dex won't change the AC as 9 doesn't give any bonus anyway but 4 is -3(?) AC.
I installed the G3Tweaks with the wear heavy armour, it allows a mage to use a shield, and would add 5-15% spell failure to use a shield, Refinements seems to have removed the description that G3Tweaks put in, so you still get the miscast but don't know it, I have a 5% (Shield of Harmony) but have lost ~50% of spells took 2 days to figure out where the failures were coming from.
Do you know if the G3Tweaks miscast% is overwritten/replaced with, or added to by your miscast%?
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!lanimret siht edisni deppart ma I !pleH
#8
Posted 13 July 2006 - 07:07 AM
As for Keldorn's DEX penalty, we discussed this in the team and were OK with the current setting. You can add a special file for his armor in armor/special/npcplat.txt (see the other files for a comparison).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
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#9
Posted 19 November 2006 - 05:23 AM
I think it would be wise to mention this in Readme.
Retired from modding.
#10
Posted 19 November 2006 - 05:44 AM
Well, I'll have to take your word for it, since I usually ctrl-y through the Ascension battle, or get bored somewhere down the line - I don't want to spend a week planning the battle, I just want to see the extended dialogues for the NPCs and the additional mod contentI have to say something about damage resistance part. It breakes balance in some parts of game - for example, I was really annoyed to learn that I was almost unable to deal with Yaga-Shura in final battle in Ascension.
I think it would be wise to mention this in Readme.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#11
Posted 20 November 2006 - 08:29 AM
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!lanimret siht edisni deppart ma I !pleH
#12
Posted 20 November 2006 - 09:17 AM
And, I don't need experience during the final Ascension fight
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.