The Vault 5.0 released!
#1
Posted 23 April 2006 - 09:14 PM
You can grab it here: http://www.angelfire...eadMe-Vault.htm
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#2
Posted 26 April 2006 - 05:43 AM
I wrote to an author something like two months ago on both his e-mails which I was able to find, asking him if he's planning to update the Vault. After getting no answer I begin to work with The Vault on my own recoding it to make it as compatible with everything out there as possible, fixing everything that was needed fixing along the way. I finished bug-hunting this morning and was planning to begin to work on full compatibility with BGT & TuTu when I saw this topic
Heh, at least, it was an interesting experience anyway
Edited by Creepin, 26 April 2006 - 05:48 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#3
Posted 26 April 2006 - 08:54 PM
I am sure that your fixes might still be useful so don't get rid of them. We should see if the new version has corrected. It could be very possible they are still there. I would suggest you to try and make a comparison if you wouldn't mind. Josh Clue has apologized for not being able to answer emails. I have written myself more than once with no luck.
Don't put it down!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#4
Posted 27 April 2006 - 12:51 AM
Well, I checked new tp2 to see what was improved since v4. I could say nothing about new content, but old content, to my surprise, stays pretty same, including gamebreaking bug, gapes in quest fabric and overall compatibility level little better than that of iap mods, with latter been most disappointing to such a compatibility maniac as I amWe should see if the new version has corrected. It could be very possible they are still there. I would suggest you to try and make a comparison if you wouldn't mind.
Certainly I will keep modified version for my own use, it's just that I believe it will be unethical and impolite to publish my version while true author is around and quite capable to work on improving his own mod. Hopefully, v6 will be flawlessI am sure that your fixes might still be useful so don't get rid of them.
Edited by Creepin, 27 April 2006 - 01:01 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#5
Posted 27 April 2006 - 03:49 AM
would you mind providing me of your fixes so that I can compare myself (despito understanding very little of modding) and perhaps get in touch with Josh Clue himself to inform him ?
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#6
Posted 27 April 2006 - 05:17 AM
As much as I'm tempted to keep 'em for myself as my revenge for not having an author's answer and thus wasting my efforts on fixing an old version the very same time when new one was brewing ... *sigh* I guess that greater modding good requires from me an opposite, so...Creepin,
would you mind providing me of your fixes so that I can compare myself (despito understanding very little of modding) and perhaps get in touch with Josh Clue himself to inform him ?
I'm attaching archive with fixed variant (without .exe), grab it and compare yourself. Here's a brief description of most noticeable fixes for your convenience (as I didn't wrote changelog and there's no reason to do it in current circumstances):
Major gamebreaking bug: Demonknight of original v4 was missing quest Soultaker Dagger
Multiple changes to Vestibule quest mechaniks, aimed mainly to close gaps possible if player will choose certain course of action:
- Quest will unfolds now as it should even if you encountered Thaivians before starting it;
- Kelddath will now recognise your deed even if one of vestibule priests was dead in combat (quite possible due to Ranthis' combat script often leading to Bran's death);
- Priests will speak their end-quest lines (thus giving you due reward) even if you didn't speak with them several times in the middle of quest (as there was no hint that you should do so);
- Demons' appearance handling shifted from cre's scripts to area scripts to ensure it will fire as intended (and to decrease pollution of GV list ).
Compatibility-wise tweaks:
- All filenames and variables renamed in accordance with Filename Prefix Reservations List, for v4 was in potential conflict with like a pair of dozens of already registered prefixes;
- All creature files patched instead of being overwrited;
- All dialogue files patched instead of being overwrited (aiming to patch them in such way as not to pull the plug for other mods possibly modifying the same dialogues);
- All script files patched instead of being overwrited;
- All store files patched instead of being overwrited;
- All components that are traditionally covered by certain mods like XXTweaks and/or could been possibly considered as unwanted by players gets their own optional component for players to install or reject (I was shocked to find out that Vault is installing level40 rules & increased stacks without mentioning it or giving me a chance to refuse, as well as to encounter one certain part of otherwise good mod so terribly fourth-wall-breaking and out-of-character that it alone was able to make null and void all pleasure from the mod ).
Plus some minor typo fixes.
P.S. I also included .xls file in attach, of which first two sheets could be of some interest to check what file- and variable names I renamed.
P.P.S. I tested it with WeiDU v190, though I believe there's nothing in my code that wasn't included at v185.
P.P.P.S. If you find something unclear feel free to ask me in any way - I'll try to help if I can
Attached Files
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#7
Posted 28 April 2006 - 02:49 AM
I do understand your annoyance for never having got in touch with the author. Myself have tried to reach him several times in these latest two years untill my most recent email got sent back as the recipient was unknown.
At that time I was sure I'd never hear from him again and instead just the day he released the new Mod, he wrote to me (as he promised two years ago, I must say) to warn me a new version was out!
I am sure he'd welcome all your suggestions, Creepin!
I will try and email him this topic so that he might work to include your important changes in a official version!
Good job!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#8
Posted 28 April 2006 - 03:16 AM
Sorry, I was just had to tell my "fie!" at some pointHello, Creepin!
I do understand your annoyance for never having got in touch with the author. Myself have tried to reach him several times in these latest two years untill my most recent email got sent back as the recipient was unknown.
Hey, wait a second! Everything novadays has it's price, and using my code as well. Now, what would it be? I want... no, I need... a, dammit! My price will be keeping JC as an optional component (or, better yet, reworking his terrible out-of-game lines). You see, I really liked The Vault, but when final NPC started talking about computer games, mods and e-mails I felt like slapped in my faceI will try and email him this topic so that he might work to include your important changes in a official version!
Now that being said, feel free to use this code in any way that will benefit the mod
Ugh, btw, so you didn't check it yourself? 'tis a pity, I was hoping you'll be able to cath everything that I possibly missed
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#9
Posted 28 April 2006 - 09:56 AM
So I have no idea about this JC character but if he does what you said I would surely feel also slapped twice on my face...
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#10
Posted 19 June 2006 - 01:10 PM
Could you please ask about updating the ReadMe to make sure that the Tutu compatability is clearly indicated? As it is now, the author claims Tutu compatability, but the small print is that it must be installed on Tutu *before* conversion. I thought the mod's ideas were attractive, and simply decided to give away/sell the weapons after I defeated the encounters. I stopped using the mod awhile ago, as even with a correct install order and Tutu v4 conversion, could not complete a game; now I know why.
Macready has put in some fine work on EasyTutu, which by its nature will not accept pre-conversion modifications.
Before the Tutu forums are filled with "it's WeiDU, why won't it work on my Tutu install", it would be great to have clarification on compatability.
#11
Posted 20 June 2006 - 08:13 PM
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#12
Posted 23 June 2006 - 03:45 AM
Actually, there's no TuTu compatibility in the Vault per se. As it utilizes standard area names from vanilla BG it's impossible to install it upon TuTu, thus you had to install it upon BG1 before TuTu'ing. What this thing about compatibility was about is folder named "_bam", which contains new item bams renamed accordingly with TuTu naming convention for you to manually put in TuTu override folder (there's a bug in TuTu, that while it converts content of BG1 override folder mainly correctly it omits custom bams somewhy).Could you please ask about updating the ReadMe to make sure that the Tutu compatability is clearly indicated? As it is now, the author claims Tutu compatability, but the small print is that it must be installed on Tutu *before* conversion. I thought the mod's ideas were attractive, and simply decided to give away/sell the weapons after I defeated the encounters. I stopped using the mod awhile ago, as even with a correct install order and Tutu v4 conversion, could not complete a game; now I know why.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#13
Posted 29 October 2006 - 06:18 PM
Sorry for the minor necropost here, but there's been some interest revived in this recently. Don't know if Creepin or anyone who knows about this is still around, but it sounds like he made a lot of good, sensible fixes.After getting no answer I begin to work with The Vault on my own recoding it to make it as compatible with everything out there as possible, fixing everything that was needed fixing along the way. I finished bug-hunting this morning and was planning to begin to work on full compatibility with BGT & TuTu when I saw this topic
Speaking theoretically of course, would it be possible to merge the v4r changes with the author's v5 and make a version that's Tutu and/or BGT compatible and somewhat balanced? Due to the author being unavailable from all I've read (and I've tried e-mailing him myself to no avail), I think such an updated would not be unwarranted.
Regards,
-Miloch
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#14 -Zed Nocear-
Posted 10 January 2007 - 06:40 AM
[quote]Creepin,
I'm attaching archive with fixed variant (without .exe), grab it and compare yourself. Here's a brief description of most noticeable fixes for your convenience (as I didn't wrote changelog and there's no reason to do it in current circumstances):
Attached File(s)
Vault_v4_Revamped.rar ( 97.57k )
[/quote]
Is it possible to make it also for Vault v5.01? Please , please , please
#15
Posted 17 January 2007 - 03:01 PM
Creepin was working on the v5 actually after I last posted and said he'd have a progress report after the holidays. I sent him a note to ask how he's doing but haven't heard back yet.Is it possible to make it also for Vault v5.01?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#16
Posted 02 February 2007 - 03:54 PM
Does anyone still have a copy of The Vault earlier than version 4 that you could e-mail me at lonerogue26@yahoo.com . I'm trying to work out some compatibility issues on a mod of my own.
Thank you,
LoneRogue
Master Gamer (old school)
RPGA & Squadron Member
#17
Posted 20 December 2007 - 07:32 PM
manwe858
#18
Posted 21 December 2007 - 07:27 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle