Sarevok's death
#1
Posted 07 April 2006 - 12:36 PM
I'm presuming Belt and Liia are the people to talk to after Sarevok is dead, so what do i do?
Is there anything quick and easy I can do to remedy this so I can progress? (such as manually setting a variable)
Oh, and thanks to everyone involved in making this for adding so much enjoyment to the game
#2
Posted 07 April 2006 - 02:39 PM
Try: CLUAConsole:SetGlobal('endofbg1','GLOBAL',1)
Belt should have something to say now.
#3
Posted 07 April 2006 - 02:53 PM
#4
Posted 07 April 2006 - 09:21 PM
Did Sarevok simply die? What should happen is that Sarevok starts a short dialogue with you, then he has scripted death, followed by a movie, then a string displayed on the screen. If that didn't happen, your characters must have been too uber, and you might have to fight him again (that is, if you don't want to 'cheat').Thanks Anomaly, works a charm
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#5
Posted 08 April 2006 - 03:21 AM
One strange thing, his corpse could not be walked over, as though a creature was still there, but there was no feedback ring. This made picking up the sword of chaos difficult. I don't know if that is relavent?
Edited by beefstu, 08 April 2006 - 03:24 AM.
#6
Posted 08 April 2006 - 04:42 AM
#7
Posted 08 April 2006 - 06:16 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#8
Posted 13 April 2006 - 04:15 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#9
Posted 28 June 2006 - 12:41 PM
had same problem. started over from a previous saved game and did not add too much strength to my characters. everything then worked fine. I have one question for everyone. I have an island on my map caled somewhere far north. what is that and how do I get there. ThanksYes he just died. No dialogue. My party is pretty powerful, but he still took *a lot* of hacking at him to go down, after trying many different strategies. That battle is *hard*. I have installed the tougher Sarevok and Semaj component.
One strange thing, his corpse could not be walked over, as though a creature was still there, but there was no feedback ring. This made picking up the sword of chaos difficult. I don't know if that is relavent?
#10
Posted 28 June 2006 - 07:18 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#11
Posted 28 June 2006 - 08:09 PM
I have one question for everyone. I have an island on my map caled somewhere far north. what is that and how do I get there. Thanks
[/quote]
You get that quest by talking to the Mage in the square at Ulgoth's Beard. I forget his name right now.
It takes a village...
#12
Posted 29 June 2006 - 03:55 AM
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
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~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls"
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.10
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04.01 (BP Compatible Version)
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-BGTNEJ2.TP2~ #0 #0 // BGT-NeJ2 Compatibility Patch
~SETUP-BGTNEJ2.TP2~ #0 #3 // Custom Firewalker Kit and continuity for Shar-Teel
~SETUP-BGTNEJ2.TP2~ #0 #4 // Merchant League Store
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.81 Mod
~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required)
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.42 Mod
~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files.
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.02 (Requires BGT-Weidu or Tutu)
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~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.2
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT: Core Install
~SETUP-BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BGT-Weidu: Phase I (Banters)
~SETUP-BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)
~SETUP-BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~SETUP-BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~SETUP-BG1NPC.TP2~ #0 #15 // Coran's Romance Core (Rated: R)
~SETUP-BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~SETUP-BG1NPC.TP2~ #0 #17 // Dynaheir's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #21 // Xan's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #22 // Ajantis Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #23 // Female Romance Challenges
~SETUP-BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #6 // Happy patch: NPCs cannot choose to leave the party
~SETUP-BGTTWEAK.TP2~ #0 #7 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat)
~SETUP-BGTTWEAK.TP2~ #0 #9 // Random activated traps in the pirate cave -> Game-time randomisation
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #11 // Altered spawns -> TuTu-style levelled spawns
~SETUP-BGTTWEAK.TP2~ #0 #14 // Coran responds to the death of a wyvern
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #0 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Nanoquest version
~SETUP-DARKRITUAL.TP2~ #0 #0 // Dark Ritual
~SETUP-DARKRITUAL.TP2~ #0 #1 // Improved Cult of the Unseeing Eye
~SETUP-DARKRITUAL.TP2~ #0 #2 // Improved Harper Fight
~SETUP-DARKRITUAL.TP2~ #0 #3 // CoM Store 1
~SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II
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~SETUP-BPV176.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV176.TP2~ #0 #3 // Wand of Orcus Add-In
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~SETUP-BPV176.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV176.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV176.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
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~SETUP-TUTU_TWEAKS.TP2~ #0 #282 // Give Viconia her BG2 Stats
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
~SETUP-XPMOD.TP2~ #0 #4 // Locks, Traps and Spells XP Reduction -> Reduce to 75%
~SETUP-GUI.TP2~ #0 #5 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)"
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
I Ride for the King!
a.k.a. Chev
#13
Posted 29 June 2006 - 05:12 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#14
Posted 29 June 2006 - 05:09 PM
I Ride for the King!
a.k.a. Chev
#15
Posted 29 June 2006 - 08:45 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#16
Posted 30 June 2006 - 12:28 AM
BPv176 was my thught too, actualy. on the thread about Sarevok liking bridges, Spawn eventually found that Sarevok.cre was altered by BPv176, and that removing it from the override folder solved his problem - it's probably going to solve this one too, i'm guessing.Personally, I'd start from the bottom of that list upwards. Interestingly, and probably unfounded, I'm starting a little bit at BP-WeiDU !?
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#17
Posted 30 June 2006 - 03:07 AM
, no good either.~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
I Ride for the King!
a.k.a. Chev
#18
Posted 30 June 2006 - 05:50 AM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#19
Posted 30 June 2006 - 12:25 PM
#20
Posted 30 June 2006 - 02:59 PM
@Anomaly may save is just before entering.
I Ride for the King!
a.k.a. Chev