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DS/NT with BGT-Weidu 1.0


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#1 Sir BillyBob

Sir BillyBob
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Posted 04 April 2006 - 04:23 PM

There are a few problems with NTotSC and BGT-Weidu 1.0 but nothing complicated. Several gnoll CRE files are missing in BGT and you will have a problem in area AR10PB (woods with orc crypt) because of this. So download this file and extract it into your override folder. This is a collection of CRE files and 1 WAV ambient file that you need for SoBH and/or NTotSC. DSotSC does not seem to have any area problems with BGT 1.0.

Attached Files


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