Another minor thing I noted is combats around fire pits. There's no fire in the pit until combat is over, then it ignites...

Nothing else so far.

Way to go, Ascension64!

Posted 27 March 2006 - 05:26 AM
Posted 27 March 2006 - 07:00 AM
Posted 27 March 2006 - 07:27 AM
Posted 27 March 2006 - 12:04 PM
Posted 27 March 2006 - 10:40 PM
Posted 29 March 2006 - 02:30 AM
Posted 07 April 2006 - 05:08 PM
Posted 09 April 2006 - 01:28 PM
Posted 10 April 2006 - 02:50 AM
I think the problem is with the new AI scripts from BP (BPWTSIGT.BCS). I haven't really looked into it, but it seems to reset Shoal to enemy after she goes neutral. Quick-fix is to fireup NearInfinity and remove BPWTSIGT.BCS from the Default script in SHOAL.CRE. Tenya, at BGate bridge, also has the same problem.
IF !Allegiance(Myself,ENEMY) !Allegiance(Myself,PC) OR(2) AttackedBy([GOODCUTOFF],DEFAULT) Allegiance(LastAttackerOf(Myself),GOODCUTOFF) THEN RESPONSE #100 Shout(151) Enemy() Continue() END
Edited by horred the plague, 10 April 2006 - 02:57 AM.
Posted 02 May 2006 - 01:12 PM
Posted 03 May 2006 - 04:53 AM
The same problem with Tenya in area with Baldur's Gate bridge. She just keep being hostile, even after I have replaced the script to WTASIGHT.
Any ideas?
IF
HitBy([PC],CRUSHING)
GlobalLT("TenyaHit","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("TenyaHit","GLOBAL",1)
ChangeEnemyAlly(Myself,NEUTRAL) // Add this line to the script
Dialog([PC])
END
Posted 03 May 2006 - 11:43 AM
Posted 04 May 2006 - 03:24 AM
The only Elka I know of is the one down in the area you come out of from the Naskel mines (part of a group looking for you). Is there another one or is this whom you are talking about.Lastly, as everyone has experienced, Elka doesn't turn hostile; but I don't have applied the horred's fix, I know nothing about scripting
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 04 May 2006 - 05:16 AM
The only Elka I know of is the one down in the area you come out of from the Naskel mines (part of a group looking for you). Is there another one or is this whom you are talking about.
Posted 16 May 2006 - 04:30 AM
IF Global("BP_Enemy","LOCALS",0) !Allegiance(Myself,ENEMY) !Allegiance(Myself,PC) OR(2) AttackedBy([GOODCUTOFF],DEFAULT) Allegiance(LastAttackerOf(Myself),GOODCUTOFF) THEN RESPONSE #100 SetGlobal("BP_Enemy","LOCALS",1) Enemy() Shout(151) END IF Global("BP_Enemy","LOCALS",0) !Allegiance(Myself,ENEMY) !Allegiance(Myself,GOODCUTOFF) OR(2) HitBy([GOODCUTOFF],CRUSHING) Allegiance(LastHitter(Myself),GOODCUTOFF) THEN RESPONSE #100 SetGlobal("BP_Enemy","LOCALS",1) Shout(151) Enemy() END
Edited by horred the plague, 16 May 2006 - 04:39 AM.
Posted 16 May 2006 - 10:58 PM