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Gullikin's healer bug


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#1 melkor_morgoth75

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Posted 02 January 2006 - 07:40 AM

Hello everyone,

even if not acive in the forum lately i'm testing and playing ;-)

Actually i've installed:

-BGTzeta
-Baldurdash weidu 1.5
-DSotSC + NTotSC latest weidu version (1.40 and 1.80 if i'm not wrong)
-SoB weidu 2.01 version
-Indira NPC v7
-BGT Tweak v1
-Bg1 NPC project v11 for BGT
-PPT project
-Yacomo worldmap v5

I've found a bug in gullikin village. The healer there is not working, if i try to speak with him, a text will happear saying something like "no valid string text associated". Actually you don't have access to his potions, healing, blablabla ... the game doesn't crash, just he is not working.

If i find some other bugs, i'll be back again here ;-)

mm75

PS for SirBillybob: Will Scarlet still have those problems i mentioed you before in another forum. I can't "buy"/take his flail, neither then in the story i'm prompted to finish his armour quest.

Edited by melkor_morgoth75, 02 January 2006 - 07:41 AM.

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#2 Sir BillyBob

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Posted 02 January 2006 - 11:49 AM

I haven't made any patches for NTotSC it is still buggy, I guess. Which person in Gullikin are you talking to? NTotSC adds another person to the temple. The primary cleric there isn't touched by DS or NT except maybe to add the holy water and holy bullets. Dialog should be the same. There is a new person in the room that NTotSC adds. Is that who you can't talk to?

Edit: Okay, the new person is called "Halfling Cleric" and he only sells drinks. His store is TEM4801 which may be a conflict with another mod, I am not sure. I may have to see about changing the name just to make sure. NI shows everything working the way it is supposed to. I have never actually tested this in game myself.

Edited by Sir BillyBob, 02 January 2006 - 11:54 AM.

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#3 melkor_morgoth75

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Posted 05 January 2006 - 09:58 AM

I haven't made any patches for NTotSC it is still buggy, I guess. Which person in Gullikin are you talking to? NTotSC adds another person to the temple. The primary cleric there isn't touched by DS or NT except maybe to add the holy water and holy bullets. Dialog should be the same. There is a new person in the room that NTotSC adds. Is that who you can't talk to?

Edit: Okay, the new person is called "Halfling Cleric" and he only sells drinks. His store is TEM4801 which may be a conflict with another mod, I am not sure. I may have to see about changing the name just to make sure. NI shows everything working the way it is supposed to. I have never actually tested this in game myself.


Hmmm, i'll check it, but if i remember well, i had problem with the "primary" cleric there, not a new one. I'll let you know eventually about that. May be Indira mod change something? (just guessing what the problem should come from).
Anyway, i've actually finished the candlekeep part of the game, i'm starting now new SoB part. So far i noticed no other bugs (but the "usual" journal entries) except for a couple (ok, four ;-):

- BG1 NPC music doesn't work. Never heard any new sounds when players start chatting.
- randomly (twice so far) Ajantis starts a banter but i see the VERY SAME message i get with the gullikin healer above (it happened only with ajantis).
- when you face the mercenary for the blue staff (2nd time, so in baldur's gate), peasant and commoner around becomes hostile. This is pretty bad ( i noticed ONLY the people around the combat change to hostile).
- you can't obtain from Otho the mace BEFORE going to clear the citadel quest. I found him, after i joined cuchoinneach and finished that quest, he is in beregost on the street and ask for his last quest. When i return with the new his nephew is dead, THEN he prompt me for the mace. If i remember fine, i could take the mace BEFORE joining cuchoinneach.

Sorry if i'm late in posting these days, i don't have internet access until next monday :)

Thanks for the great works guys, keep it up !

mm75

Edited by melkor_morgoth75, 05 January 2006 - 10:00 AM.

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#4 Sir BillyBob

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Posted 05 January 2006 - 02:22 PM

Otho appears in the smithy right after you get the letter from Jetlaya's uncle in the Jovial Juggler. You should only see him out on the street AFTER you have already gotten the mace from him. I'll have to check the scripts again this weekend when I get home but that is the proper sequence.

BG1 music is tied to the dialog strings added to BG1NPC banters. I can't see how you can't get the music to play but I haven't installed the music part of the mod since version 8 of BG1NPC, so I can't confirm right now. I don't think they changed anything in version 11.

Mercenary issue is with the Shout command that some commoners respond to. This should be fixed in version 2.01 of SoBH.

Ajantis has a banter problem? Can you give me a list of all party members at that point in time? Banters are with other NPCs, so I need to know which one to check.

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#5 melkor_morgoth75

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Posted 05 January 2006 - 04:30 PM

Sure ... so:

- about Ajantis, my party actually is Jaheira, Minsc, Imoen, Viconia, Ajantis and me ;-)
- i assure you that i don't listen any music with BG1 project (i continue listening "normal" game music) ... honestly i don't know why (didn't have any problem at all with installation and game itself or ... installed anything else than what i wrote at the beginning of the post). In the read me of Bonehill i read that you fixed some music problem, may be this could related to that?
- i'm using 2.01 of Bonehill but i have those problems with Shout's mercenaries (may be you meant another version? ;-)
- About Otho ... i saw him on the street WITHOUT having his mace (he told me it was still early), you're right about the sequence of course. It should be the one you said, but actually it wasn't :-(

thanks Sir BB and all other modders for your great work (never too many thanks ;-)

mm75

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#6 Sir BillyBob

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Posted 05 January 2006 - 05:18 PM

Okay, so the trigger that puts Otho outside doesn't check to see if you have already gotten the mace or not. I thought it did, but that will be easy to verify and fix.

For SoBH, I think this fix didn't go into it in time. I have a small pile of patches to put together for everyone. Horred went through my mod and scrubbed parts of it for me. :Bow: So I have some more fixes. I will check again to make sure that the mercenary that is shouting doesn't anymore. Actually, check the forum, I may have posted the fixed CRE files there. The enemy is the problem, not the peasants (even if they do have the wrong scripts).

Sounds associated with dialogs have nothing to do with the sounds from the area (which is what I had to fix). In the BG1NPC mod's case, the "sound" to the dialog is actually music. I know NPCs can voice a sound while background area music plays. Perhaps 2 pieces of music can't play at the same time? I don't know what the answer is to that.

As for Ajantis, I strongly suspect the banter was one of his with Vicky. They don't like each other and there are several banters back and forth. I will check there first.

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#7 melkor_morgoth75

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Posted 08 January 2006 - 11:33 AM

I guess you're right about Ajantis,

i noticed he had problems when speaking with her.

I also found other bugs related to Secret of Bonehill, i'll post a full list tomorrow, but in the meantime i mention here the greatest one.

Anytime you go in the castle area you are NOT able to reach then any other area (outside the castle). From the map you got a "destination unreachable" message. The only way is to cluaconsole the party. May be is it related with worldmap v5?

mm75

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#8 Sir BillyBob

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Posted 08 January 2006 - 12:07 PM

Which "castle"? Restenford or Garrotten? Garrotten's had a problem back in version 3 of the map. I thought it was fixed. If this is your problem area, just CLUA to BH2000 (the town) and then try again.

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#9 melkor_morgoth75

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Posted 08 January 2006 - 12:23 PM

Which "castle"? Restenford or Garrotten? Garrotten's had a problem back in version 3 of the map. I thought it was fixed. If this is your problem area, just CLUA to BH2000 (the town) and then try again.


Sorry, i meant Garroten's castle. I'm using version 5 of the map and i have that problem :-(

Yep, i've cluaconsoled them to BH2000 area ;-)

mm75

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#10 melkor_morgoth75

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Posted 08 January 2006 - 11:24 PM

Ok, finally (sigh) back to work and ... full internet access ;-)

Here you find other bugs regarding the mods i'm playing with BGT Weidu zeta:

- Regarding Ajantis dialague problem: i confirm i found "NO VALID REPLIES OR LINKS" message when he tries to speak saying "The stench of evil climbs to you in the most vile manner".
- Don't know if it is a bug: before clearing the cloakwood mines, Senyad gives you a quest to liberate a druid from the shadow druid. When you come back to him, he simply doesn't have nothing to say. Is that correct?
- Secret of Bonehill part 2: Lothar's room has 2 traps. One on his dorr and the other one on his chest. Both of them are not detectable, but if i try to open both, my thief first disarm them automatically, then lock pick without problem.
- Secret of Bonehill part 2: Hole simbol of Ospen. If i take it from inventory it becomes crazy growing and displaying it along the video as soon as i move it. Viedo return normal if i get back to not inventory screen.

mm75

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#11 Sir BillyBob

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Posted 09 January 2006 - 04:19 PM

Okay, noted. I won't be able to work on this until the weekend.

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#12 melkor_morgoth75

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Posted 16 January 2006 - 02:09 AM

Okay, noted. I won't be able to work on this until the weekend.


Hi Sir BB,

i don't want to be redundant, just to see if THIS IS a bug or not. Have u (or someone else) encountered the very same problem with map coming from the garroten's castle?

tx,

mm75

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#13 Sir BillyBob

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Posted 16 January 2006 - 09:34 AM

The bug with the map seems to be a problem from an earlier version of the Worldmap. Somehow, that bug is back in the Worldmap version 5 mod again. If I remember right, the issue was that the map doesn't allow me to have 2 links North from BH2000. The castle has to have an East link (or maybe it was the return?). It has been so long ago now. The solution is to just CLUA back to BH2000 for now.

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#14 melkor_morgoth75

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Posted 16 January 2006 - 11:46 PM

The bug with the map seems to be a problem from an earlier version of the Worldmap. Somehow, that bug is back in the Worldmap version 5 mod again. If I remember right, the issue was that the map doesn't allow me to have 2 links North from BH2000. The castle has to have an East link (or maybe it was the return?). It has been so long ago now. The solution is to just CLUA back to BH2000 for now.


It's ok the CLUA (we know it from previous posts here), i just wanted to know if someone have had the same problem with v5 map or this is related to something else (but i don't think honestly ;-) Of course my remind was only to fix it for players who are not able to use CLUA commands.

Sorry to have bothered you again, that was not my intention,

mm75

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#15 Sir BillyBob

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Posted 17 January 2006 - 02:38 PM

Bugging me isn't a problem. The BP team is working on a new map, so this is something that needs to be looked into. There are supposedly some issues with the far north areas of NTotSC as well.

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#16 Ascension64

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Posted 17 January 2006 - 03:38 PM

SBB, should I move this topic to the DSotSC/NTotSC forum? I haven't really been following this, but it seems it has something to do with DS/NT rather than BGT-WeiDU itself.

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#17 Sir BillyBob

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Posted 17 January 2006 - 03:54 PM

Please do. The last part is more of a Worldmap issue but we don't have a forum for that mod. Otherwise, this is mostly a DS/NT subject.

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