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Harper assassins want to kill Xzar in BG1


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#1 Agamemnon

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Posted 31 December 2005 - 12:23 PM

I have Xzar/Monty in my party and every time I venture in to the crossroads south of the Friendly Arms Inn, a group of Harper assassins led by Lucette dimension door in and launch a frenzied attack that my level 2 party can not cope with.

I'm pretty sure I have the latest version of BGT-WeiDU Zeta (downloaded and installed on 28th Dec 05) so is this supposed to happen or is it a bug. How do I win this seemingly unwinnable fight? :wall:

Thanks.

#2 Ascension64

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Posted 31 December 2005 - 02:43 PM

I remember that you asked about installing a bunch of other mods on top of BGT-WeiDU. Can you post the contents of your WeiDU.log?

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Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#3 Sir BillyBob

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Posted 31 December 2005 - 03:50 PM

Definitely not a BG1 or BGT-Zeta "feature" that I have ever experienced.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#4 Agamemnon

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Posted 31 December 2005 - 04:56 PM

I remember that you asked about installing a bunch of other mods on top of BGT-WeiDU. Can you post the contents of your WeiDU.log?


As requested. Hope you can help.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v105 WeiDU
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04 (BP Compatible Version)
~SETUP-BGT-MAIN.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #1 // Angelo notices Shar-teel
~SETUP-BGTTWEAK.TP2~ #0 #2 // Finishable Kagain caravan quest
~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.80 Mod
~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required)
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.40 Mod
~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files.
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.01 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas? This must be done at least once!
~SETUP-SLIMEQUEST_JASTEY.TP2~ #0 #0 // Installation of jastey's mini-quest mod "fun with slime"
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT: Core Install
~SETUP-BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BGT-Weidu: Phase I (Banters)
~SETUP-BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)
~SETUP-BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~SETUP-BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~SETUP-BG1NPC.TP2~ #0 #17 // Dynaheir's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #18 // Shar-Teel Relationship Core (Rated R)
~SETUP-BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #23 // Female Romance Challenges
~SETUP-BG1NPC.TP2~ #0 #28 // Dynaheir's Romance Speed: 1 hour
~SETUP-BG1NPC.TP2~ #0 #36 // Shar-Teel's Relationship Speed: 1 hour
~SETUP-BG1NPC.TP2~ #0 #40 // Branwen's Romance Speed: 1 hour
~SETUP-BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~SETUP-YASRAENA.TP2~ #0 #0 // Yasraena v7 (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v9 (BG2:SoA & TOB NPC) created by nethrin and Sillara
~MIXMOD/MIXMOD.TP2~ #0 #0 // WARNING
~MIXMOD/MIXMOD.TP2~ #0 #7 // Increase Ammo by 500%
~MIXMOD/MIXMOD.TP2~ #0 #14 // Increase Gem and Jewelry by 500%
~MIXMOD/MIXMOD.TP2~ #0 #21 // Increase Potion by 500%
~MIXMOD/MIXMOD.TP2~ #0 #28 // Increase Scroll by 500%
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #23 // Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Boss Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Miscellaneous Enhancements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Additional Shadow Thieves Content
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-XPMOD.TP2~ #0 #0 // Reduce to 75%
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well
~SETUP-SOS-FIX1.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU - PATCH #5
~SETUP-TDD-FIX1.TP2~ #0 #0 // The Darkest Day, v105 WeiDU - PATCH #6
~SETUP-TS-BP-FIX.TP2~ #0 #0 // TORTURED SOULS v6.04 (for BP) - PATCH #2
~SETUP-BPDETECTSTAT.TP2~ #0 #0 // Big Picture Detectable Stats, v1.1 (WeiDU)
// Recently Uninstalled: ~SETUP-GUI.TP2~ #0 #2 // "Tortured Souls"
~SETUP-GUI.TP2~ #0 #0 // "Baldur's Gate Trilogy" (Elminster wielding staff)
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions

#5 Ascension64

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Posted 31 December 2005 - 06:24 PM

Agamemnon, can you get the Harpers to attack you again, and during the attack, pause the game then type the following command into the console (case-sensitive):

CLUAConsole:GetGlobal("harperxzarfued","GLOBAL")

Does it return a number to you? If so, what number does it return?

Thanks.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#6 Agamemnon

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Posted 01 January 2006 - 03:09 AM

Agamemnon, can you get the Harpers to attack you again, and during the attack, pause the game then type the following command into the console (case-sensitive):

CLUAConsole:GetGlobal("harperxzarfued","GLOBAL")

Does it return a number to you? If so, what number does it return?

Thanks.


It returns the number 4.

Is there a way of checking whether I do have the latest version of BGT-WeiDU zeta.. I'm pretty sure I do since I only downloaded it a few days ago, but is it possible to check somehow?

If there is a later version do I need to reinstall and start over or can I just overwrite the modified files?

Btw, a couple of points I should add:

1. I had installed and then uninstalled the Chloe mod (immediately after the Saerileth mod). I had to do this because it crashed the game as soon as I tried to start the game... didn't even get a loadscreen and the error message flashed too quickly for me to read it. I redownloaded the mod and tried again with the same result so I don't think it's compatible with BGT. Anyway, it's a BG2 mod so probably has nothing to do with the harper/Xzar issue but what do you think?

2. I noticed in another post that some players using BGT-WeiDU zeta are not able to go to the area north of the Friendly Arms Inn... I can (and nearly got slaughtered by ankhegs but managed to bag one for a nice suit of armour :-) . Also, the black bears I see wandering around are friendly... wasn't this corrected for the latest release, so perhaps I do have a corrupt or old version of BGT-WeiDU zeta?

Thanks.

Edited by Agamemnon, 01 January 2006 - 03:21 AM.


#7 Ascension64

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Posted 01 January 2006 - 04:14 AM

It returns the number 4.

OK, I cannot pinpoint the exact problem at the moment, but this is a compatibility issue between TDD and BGT-WeiDU. Only TDD uses the GLOBAL variable that I asked you to check, and Lucette definitely attacks the player like you mention in TDD. I guess you could at the moment, go into baldur.ini, add the line:

Debug Mode=1

...under [Program Options], then go back in the game and Ctrl-Y the Harpers (i.e. kill them) and just continue on. Or you could not pick up Xzar.

Is there a way of checking whether I do have the latest version of BGT-WeiDU zeta.. I'm pretty sure I do since I only downloaded it a few days ago, but is it possible to check somehow?

You can check by the size of the file BGT099Z-Install.rar. As you view the approximate file size in a Details View of a folder in Windows XP, if the file size is 8905 KB, then you have an older version. If you have a file size of 8901 KB, then it is the updated version. If it is neither, then something must have went wrong as well! :o

If there is a later version do I need to reinstall and start over or can I just overwrite the modified files?

You'll need to re-install, but provided you re-install all mods in the same order, savegames should not be affected (although you probably want to start a new game just to be safe, and you haven't gotten too far into the game yet).

1. I had installed and then uninstalled the Chloe mod (immediately after the Saerileth mod). I had to do this because it crashed the game as soon as I tried to start the game... didn't even get a loadscreen and the error message flashed too quickly for me to read it. I redownloaded the mod and tried again with the same result so I don't think it's compatible with BGT. Anyway, it's a BG2 mod so probably has nothing to do with the harper/Xzar issue but what do you think?

I have recently added this to the 'partially compatible' section in the compatibility thread. The reason why the error occurs is because of SONGLIST.2DA (hence, 'SONGLIST.2DA incompatibility'). You can alleviate this problem by opening up override\SONGLIST.2DA using notepad, after installing all the mods you want to install, and deleting every text after the following text:

99 BP4 BP4.mus

Start the game again and there should be no problems.

2. I noticed in another post that some players using BGT-WeiDU zeta are not able to go to the area north of the Friendly Arms Inn... I can (and nearly got slaughtered by ankhegs but managed to bag one for a nice suit of armour :-) . Also, the black bears I see wandering around are friendly... wasn't this corrected for the latest release, so perhaps I do have a corrupt or old version of BGT-WeiDU zeta?

I think you have the older version of ZETA. Check the file size as above.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#8 Sir BillyBob

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Posted 01 January 2006 - 07:59 AM

~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot

Is it possible that this adds in additional attacks against Xzar? I haven't used this since testing it many months ago for Sim and I only tested on BP, not BGT.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#9 Agamemnon

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Posted 01 January 2006 - 10:57 AM

~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot

Is it possible that this adds in additional attacks against Xzar? I haven't used this since testing it many months ago for Sim and I only tested on BP, not BGT.


No, I don't think so... the bug I refer to is also mentioned in the following post by King Diamond and is definitely related to TDD.

QUOTE: "when Xzar/Monty join party Lucette from TDD (HARPASS2.CRE) is being summoned in 5 days on any outdoor location"

#10 Agamemnon

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Posted 01 January 2006 - 11:25 AM

Ascension64, the file size is 8,901 KB.

Btw, re my post about the "friendly" bears it seems that the only friendly bears are the ones in the area where Gorion gets killed and in the crossroads south of the Friendly Arms Inn. The bears I came across in the High Hedge and Bergost Temple area are hostile.

I think this means that I do have the latest version so hopefully the harper bug was just a one-off.

Kivan: I managed to get him to join me but only by choosing the first dialogue option (which I thought was the least likely to succeed). The other dialogue options result in him staying neutral... is that supposed to happen?

Edited by Agamemnon, 01 January 2006 - 02:48 PM.


#11 Ascension64

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Posted 01 January 2006 - 03:50 PM

Btw, re my post about the "friendly" bears it seems that the only friendly bears are the ones in the area where Gorion gets killed and in the crossroads south of the Friendly Arms Inn. The bears I came across in the High Hedge and Bergost Temple area are hostile.

Interesting, I will have to take a look at this one. Some bears must not have the BEAR.BCS script set.

I think this means that I do have the latest version so hopefully the harper bug was just a one-off.

I can't tell you answer to this because I, surprisingly, have never played TDD past Chateau Irenicus! :o

Kivan: I managed to get him to join me but only by choosing the first dialogue option (which I thought was the least likely to succeed). The other dialogue options result in him staying neutral... is that supposed to happen?

KD reported this bug not too long ago and has been fixed for the next release.

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#12 King Diamond

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Posted 03 January 2006 - 01:39 AM

It returns the number 4.

OK, I cannot pinpoint the exact problem at the moment, but this is a compatibility issue between TDD and BGT-WeiDU. Only TDD uses the GLOBAL variable that I asked you to check, and Lucette definitely attacks the player like you mention in TDD. I guess you could at the moment, go into baldur.ini, add the line:


Yes, yes, it's TDD issue. I've got it as well some time ago and fixed it (that was briefly reported in my bug-thread at the very beginning).
To fix that it's necessary to edit BALDUR.BCS.
All triggers that have checks for any "...xzarfued..." variables/timers must contain Global("ENDOFBG1","GLOBAL",2) as well.

And sorry, no auto-fix for it. That will be fixed only in the new release of TDD.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#13 Ascension64

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Posted 03 January 2006 - 03:51 AM


It returns the number 4.

OK, I cannot pinpoint the exact problem at the moment, but this is a compatibility issue between TDD and BGT-WeiDU. Only TDD uses the GLOBAL variable that I asked you to check, and Lucette definitely attacks the player like you mention in TDD. I guess you could at the moment, go into baldur.ini, add the line:


Yes, yes, it's TDD issue. I've got it as well some time ago and fixed it (that was briefly reported in my bug-thread at the very beginning).
To fix that it's necessary to edit BALDUR.BCS.
All triggers that have checks for any "...xzarfued..." variables/timers must contain Global("ENDOFBG1","GLOBAL",2) as well.

And sorry, no auto-fix for it. That will be fixed only in the new release of TDD.

Any changes required on the BGT-WeiDU side of things? I might need to add similar things to the compatibility side of things to remain consistent.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#14 NiGHTMARE

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Posted 03 January 2006 - 03:57 AM

Glancing at your install list, I noticed you have both the BG1NPC project and the following components from BGTTWEAK:

~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #1 // Angelo notices Shar-teel
~SETUP-BGTTWEAK.TP2~ #0 #2 // Finishable Kagain caravan quest

BG1NPC features its own versions of these (well, definitely of the second two, and I'm pretty sure of the first as well), and two or more mods trying to do exactly the same thing often leads to trouble. It doesn't always cause problems though, but I just thought I'd warn you of the possibility.

Edited by NiGHTMARE, 03 January 2006 - 03:59 AM.


#15 King Diamond

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Posted 03 January 2006 - 04:52 AM

Any changes required on the BGT-WeiDU side of things? I might need to add similar things to the compatibility side of things to remain consistent.

No, it's pure TDD problem.

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#16 Agamemnon

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Posted 03 January 2006 - 10:37 AM

Glancing at your install list, I noticed you have both the BG1NPC project and the following components from BGTTWEAK:

~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #1 // Angelo notices Shar-teel
~SETUP-BGTTWEAK.TP2~ #0 #2 // Finishable Kagain caravan quest

BG1NPC features its own versions of these (well, definitely of the second two, and I'm pretty sure of the first as well), and two or more mods trying to do exactly the same thing often leads to trouble.  It doesn't always cause problems though, but I just thought I'd warn you of the possibility.


Thanks for letting me know... I was not aware of that. The Kagain quest did not work for me so this is probably why... I'll re-run BGTTWEAK and uninstall those 3 components.

#17 Ascension64

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Posted 03 January 2006 - 04:27 PM


Any changes required on the BGT-WeiDU side of things? I might need to add similar things to the compatibility side of things to remain consistent.

No, it's pure TDD problem.

Well, if it involves the global variable ENDOFBG1 then it is a TDD problem with BGT compatibility. I would only put something like that in the compatibility section, not the core TDD installation, again being consistent.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#18 Ascension64

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Posted 10 January 2006 - 03:03 AM


Btw, re my post about the "friendly" bears it seems that the only friendly bears are the ones in the area where Gorion gets killed and in the crossroads south of the Friendly Arms Inn. The bears I came across in the High Hedge and Bergost Temple area are hostile.

Interesting, I will have to take a look at this one. Some bears must not have the BEAR.BCS script set.

Follow-up on the bears, not the Harpers assassins bug which is already fixed for the next versions of BGT-WeiDU and TDD:

Cave bears are always tame and will not turn hostile. This behaviour of cave bears is the same in both BG1 and BG2.

Edited by Ascension64, 10 January 2006 - 03:03 AM.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)