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TS-BP v6.04 - KD this is for you


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#1 Vlad

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Posted 26 October 2005 - 12:31 AM

KD, attached is the archive. I've sent you a password.

Attached Files

  • Attached File  KD.rar   32.54K   148 downloads


#2 King Diamond

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Posted 26 October 2005 - 03:14 AM

Thank you! :coolthumb: :cheers:

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#3 AnnabelleRose

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Posted 26 October 2005 - 05:01 AM

Good to see the two of yoou working together.

At this rate BP will be the big four again, and possibly bugless! :new_thumbs:

- The transitioned former modder once known as MTS.


#4 -Weird Incarnate-

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Posted 26 October 2005 - 07:21 AM

Holy crap!
For the last year I figured that Vlad was utterly set against making his mods compatible with other's work. Gosh I'm glad if I was wrong :coolthumb:

#5 Chevalier

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Posted 27 October 2005 - 03:13 PM

Vlad is a nice guy, I have worked with him manytimes over the net on his great mods! He will not work to make his mods work with other mods and will not support his mods when they are combined with other big mods. This is because he does not have these installed on his computer. Vlad also has concerns (and rightly so) when others change his mods. Vlad has and most likely will work with others that he trusts to make patches for their and his mods to work together.

I Ride for the King!


a.k.a. Chev


#6 AnnabelleRose

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Posted 30 October 2005 - 01:47 AM

Vlad has never seemed to stand in the way of his mods being made moe compatable with other mods. His biggest concern is people changing altering his mods. Rightly so, if you doubt how much work he puts into his mods, play one. You will see why he has the right to be picky.

- The transitioned former modder once known as MTS.


#7 -Weird Incarnate-

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Posted 30 October 2005 - 02:19 AM

Rightly so, if you doubt how much work he puts into his mods, play one.

Do you suppose I didn't? Actually, I even think that Tortured Souls is one of the best five BG mods EVAR :Bow: But when one have to choose between NEJ+TS or TDD+SOS+TS+CtB+others guess what choice it will be? It's right because of Vlad mod's quality that I was mourning my inability to enjoy them - to add them to my giant BP-based Baldur's Gate world :(

#8 ronin

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Posted 30 October 2005 - 02:49 AM

Vlads mods are awesome, I use the multi install tool so that I can have 2 installs. One for vlads mods and one for everything else.

ronin

#9 NiGHTMARE

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Posted 30 October 2005 - 03:59 AM

Good to see the two of yoou working together.

At this rate BP will be the big four again, and possibly bugless! :new_thumbs:

Big five, surely? :)

#10 King Diamond

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Posted 30 October 2005 - 06:34 AM

Big five, surely? :)

I'm absolutely sure about:
SoS+TDD+TS+BGT (already revised)
+
BP+CtB+BH+DSotSC+NSotSC (still need to receive a confirmation of compatibility, but I don't see any problem there).

There's a special case for NEJ2. There won't be any modifications done to it - only the original Vlad's version (with all corresponding original patches), but we can try to make OTHER mods to live with it without conflicts.... :cheers:

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#11 -Guest-

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Posted 30 October 2005 - 06:47 AM

There's a special case for NEJ2. There won't be any modifications done to it - only the original Vlad's version (with all corresponding original patches), but we can try to make OTHER mods to live with it without conflicts....

Wouldn't you mind explaining me how making a mod for a mod without author's permission might be less ethical than making a mod for a game on the same terms (which is the case for all BG modding)? :wacko: And (hint!) it just could be compatibility mod :)

#12 Ascension64

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Posted 30 October 2005 - 08:20 PM

There's a special case for NEJ2. There won't be any modifications done to it - only the original Vlad's version (with all corresponding original patches), but we can try to make OTHER mods to live with it without conflicts....

Wouldn't you mind explaining me how making a mod for a mod without author's permission might be less ethical than making a mod for a game on the same terms (which is the case for all BG modding)? :wacko: And (hint!) it just could be compatibility mod :)

The fact that Vlad has specifically asked for people to not mod his mods, and that his mods are in BETA make it unethical to make modifications to it. Released games like BG are final releases and I believe the EULA tells you that you mod at your own risk.

As for no modifications to NeJ2, that is why BGT-WeiDU is trying to avoid things that NeJ2 changes. I also avoided TS things for thtat purpose as well (hence, renaming the entire chess game!)

Edited by Ascension64, 30 October 2005 - 08:21 PM.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#13 -Weird Incarnate-

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Posted 31 October 2005 - 12:11 AM

The fact that Vlad has specifically asked for people to not mod his mods, and that his mods are in BETA make it unethical to make modifications to it. Released games like BG are final releases and I believe the EULA tells you that you mod at your own risk

OK, now I get the picture, thank you :)

As for no modifications to NeJ2, that is why BGT-WeiDU is trying to avoid things that NeJ2 changes. I also avoided TS things for thtat purpose as well (hence, renaming the entire chess game!)

Dung, I was hoping that BP will eventually become a standart base fo future BG2 mods in matters of compatibility, but I guess it would be way too good to be truth :crying:

#14 Ascension64

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Posted 31 October 2005 - 05:03 PM

As for no modifications to NeJ2, that is why BGT-WeiDU is trying to avoid things that NeJ2 changes. I also avoided TS things for thtat purpose as well (hence, renaming the entire chess game!)

Dung, I was hoping that BP will eventually become a standart base fo future BG2 mods in matters of compatibility, but I guess it would be way too good to be truth :crying:

Well it will, but only for mods that start being created AFTER the entire final version of BP is available, which will be a long time yet, so eventually, like you say, will it become a standard base. However, we are missing one big piece of the puzzle that must be considered, and that is the Tutu side of things. No further comment.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#15 -Weird Incarnate-

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Posted 31 October 2005 - 08:17 PM

Well it will, but only for mods that start being created AFTER the entire final version of BP is available, which will be a long time yet, so eventually, like you say, will it become a standard base.

Ahh, glad be me, joyous be me, waiting patiently be me!!! :ph34r:

#16 ScuD

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Posted 04 November 2005 - 04:39 AM

There are many typos in the current version of TS. It may be because of encoding on Vlad's side as I don't see another reason why instead of ' there are ? in all TS dialogs.

Edited by ScuD, 04 November 2005 - 04:40 AM.


#17 -Guest-

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Posted 04 November 2005 - 04:57 AM

It's not a typo, it's a different code page, and hence different ASCII character which is actually looks like this ´. :) By the way I didn't touch the original text at all, just triggers and actions in dialogues. I think multiple conversion of strings upon making WeiDU installation by different users caused this problem.

#18 Vlad

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Posted 04 November 2005 - 05:01 AM

P.S. It's just different ASCII code for the ` character.

#19 ScuD

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Posted 04 November 2005 - 05:16 AM

Yes, of course, different ASCII code, I used the wrong expression :)
However, the problem still exists, but I think it will be solved at KD's side :P

#20 Vlad

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Posted 04 November 2005 - 07:38 PM

...but I think it will be solved at KD's side


I don't think so. I guess you both use localised version of Windows. It means you should go through all dialogues and change this ASCII character for your *´* character or for the standart apostrophe like this --> *'*. But may be I'm wrong.

Edited by Vlad, 04 November 2005 - 07:41 PM.