Better Transition for BP-BGT-NeJ
#101
Posted 01 February 2005 - 06:29 AM
P.S: Thanks for adding the Khalid option back in. Even though it's not "our" choice to use him, it may be somebody else's. And BP-BGT was founded on the principle of offering choices --most not available in BG1, nor BGT.
#102
Posted 01 February 2005 - 06:46 AM
#103
Posted 01 February 2005 - 07:16 AM
Can you put your mouse cursor over that container, press X and post the x,y coordinates here of where you found the 'non-imported' Helm of Balduran. I thought that was going to happen because I found one with an older version of SBT, but I couldn't remember who/what had it.Minor issue: You may want to remove the Helm of Balduran from your imported items list, seeing as how it's already in the dungeon. The way it's set up now has two helms, the one that's normally there, and the imported version.
Did you want to PM it to me?Nice job. I found a problem in BELTBRD.DLG that should definitely be of interest to you. It was preventing the party from being ported to the Inne. I also added a block to AR7208, which is not redundant. The party is supposed to be ported to the Beard, and currently they are not.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#104
Posted 01 February 2005 - 08:12 AM
Can you put your mouse cursor over that container, press X and post the x,y coordinates here of where you found the 'non-imported' Helm of Balduran. I thought that was going to happen because I found one with an older version of SBT, but I couldn't remember who/what had it.
Same place it normally appears, only there's two in there instead of one.
X-3557 Y-903
#105
Posted 02 February 2005 - 05:55 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#106
Posted 03 February 2005 - 05:26 AM
Shorter-Better Transition for BP-BGT-NeJ 313 (SBT)
Release 14 (Created by Ascension64)
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INSTALL/UNINSTALL
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1. Run the self-extracting archive, select your Baldur's Gate II installation directory, then press Install
2. SBT is now a WeiDU mod - Follow the onscreen prompts
3. To uninstall, run Setup-SBT.exe and select Uninstall from the prompt
NOTE: This should be installed after Dark Side of the Sword Coast, as it replaces the Duchal Palace script
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FEATURES
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- SBT is useful only with BP-BGT-NeJ 313 save games before reaching the final Tales of the Sword Coast text screen
- For best results, SBT is recommended for use with save games before seeing Belt after defeating Sarevok
- SBT is INCOMPATIBLE with a BP-BGT build using SoS-WeiDU and/or TDD-WeiDU and/or NeJ2v21b
General
- WeiDU 174 version
- Greatly shortened transition from Baldur's Gate to Shadows of Amn (now approximately one minute long)
- Smoothened out the transition from Baldur's Gate to Shadows of Amn
NPC importation
- All Baldur's Gate and Dark Side of the Sword Coast joinable NPCs leave the party in the Duchal Palace when Tales of the Sword Coast has been completed
- If any Baldur's Gate joinable NPC is not in the party when the transition takes place (with the exception of Branwen, Eldoth, Skie, and Xan), they will not be transferred to Shadows of Amn
- Only Coran, Edwin, and Imoen will appear in Shadows of Amn as joinable NPCs if an NPC died in Baldur's Gate
- If any Baldur's Gate joinable NPC is alive and in the party when the transition takes place, they will be transferred to Shadows of Amn
Item importation
- All party equipment is destroyed forever in the transition from Baldur's Gate to Shadows of Amn with exceptions below, which are imported into Irenicus? dungeon
? Helm of Sarevok
? Koveras? Ring of Protection
? Golden Pantaloons
? Moonblade
? The Claw of Kazgaroth
? The Horn of Kazgaroth
? Protector of the Second +2
? Plate Mail +1
? Missile Attractor +2
? Chain Mail +3
? Mithril Chain Mail +4
? Scimitar +3, Frostbrand
? Scimitar +5, Defender
- Coran, Edwin, Kagain, Kivan, Sharteel, Xzar, and Yeslick now have items when imported from Baldur's Gate to Shadows of Amn
BP-BGT bug fixes
- Coran, Viconia, and Xzar now have correct script changes when imported from Baldur's Gate to Shadows of Amn
- Imoen, Jaheira, Khalid, Minsc, and Dynaheir no longer leave immediately after the completion of Tales of the Sword Coast
- Fixes BP-BGT bug where 27 Baldur's Gate journal entries are not removed at the start of Shadows of Amn
- Fixes BP-BGT bug where the cutscene freezes after the Shadow Thief disintegrates at the start of Shadows of Amn
- Fixes BP-BGT bug where Imoen's Belt is not equipped in Irenicus' Dungeon
- Fixes BP-BGT bug where Imoen, Jaheira, Minsc, Edwin, and Viconia's soundsets are not changed from their Baldur's Gate soundsets into their Shadows of Amn soundsets
- Fixes BP-BGT bug where Imoen, Jaheira and Khalid want to initiate dialogue with the player in Irenicus' dungeon when imported from Baldur's Gate, which prevented saving
- Fixes BP-BGT bug where Minsc's opening dialogue at the start of Shadows of Amn breaks due to the failure of Imoen to interject into dialogue
- Fixes BP-BGT bug where Jaheira appears outside her cage in Irenicus' Dungeon if the protagonist is greater than level 11
- Fixes BP-BGT bug where Edwin in Shadows of Amn does not have Mae'Var's Strongbox Key when imported from Baldur's Gate
- Fixes BP-BGT bug where Coran, imported or not, tries to give the player the Baldur's Gate Wyvern Quest in Shadows of Amn
- Fixes BP-BGT bug where Kagain, Shar-teel, and Yeslick, when not imported, has a totally incorrect soundset
- Fixes BP-BGT bug where Kivan, when not imported, has incorrect dialogue
- Fixes BP-BGT bug where Shar-teel, when not imported, has incorrect leaving dialogue
- Fixes BP-BGT bug where two instances of Xzar may appear upon the completion of Lyros' quest or the death of Lyros
- Fixes BP-BGT bug where the Irenicus cutscene fails to start if Minsc and/or Jaheira died before the transition from Baldur's Gate to Shadows of Amn
- Fixes BP-BGT bug where Belt does not send the party to the Three Old Kegs after the player defeats Sarevok (thanks Horred the Plague)
- Cleaned up Ulgoth?s Beard messenger dialogues (thanks Horred the Plague)
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VERSION HISTORY
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Release 14
- WeiDU 174 version
- Fixes SBT bug where two Helm of Balduran?s can appear on the trapped shelf in Irenicus? room
- Fixes BP-BGT bug where Belt does not send the party to the Three Old Kegs after the player defeats Sarevok (thanks Horred the Plague)
- Cleaned up Ulgoth?s Beard messenger dialogues (thanks Horred the Plague)
Release 13
- Added check for Mithril Chain Mail +4, Scimitar +3 Frostbrand, and Scimitar +5 Defender
- Removed redundant script blocks from Duchal Palace area script
- Added the option to import Khalid from Baldur?s Gate into Shadows of Amn
Release 12
- Added check for Xan's Moonblade, Claw of Kazgaroth, Horn of Kazgaroth, Protector of the Second +2, Plate Mail +1, Missile Attractor +2, and Chain Mail +3
- Fixes BP-BGT bug where the Irenicus cutscene fails to start if Minsc and/or Jaheira died before the transition from Baldur's Gate to Shadows of Amn
- Tweaked checks for Golden Pantaloons, Koveras' Ring of Protection, and Helm of Sarevok
- Tweaked readme to make it easier to read (now HTML)
Release 11
- Fixes BP-BGT bug where 27 Baldur's Gate journal entries are not removed at the start of Shadows of Amn
- Khalid no longer imports into Shadows of Amn
Release 10
- WeiDU 173 version
- Fixes BP-BGT bug where Coran, imported or not, tries to give the player the Baldur's Gate Wyvern Quest in Shadows of Amn
- Fixes BP-BGT bug where Kagain, Shar-teel, and Yeslick, when not imported, has a totally incorrect soundset
- Fixes BP-BGT bug where Kivan, when not imported, has incorrect dialogue
- Fixes BP-BGT bug where Shar-teel, when not imported, has an incorrect leaving party dialogue
- Fixes BP-BGT bug where two instances of Xzar may appear upon the completion of Lyros' quest or the death of Lyros
- Fixes SBT bug where Shar-teel does not get a Short Sword +1 when imported
- Fixes SBT bug where party members leave without initiating dialogue in the Duchal Palace
- Dynaheir and Montaron are no longer imported into Shadows of Amn (makes sense since they die anyway)
Release 09
- WeiDU 172 version
- Fixes BP-BGT bug where Edwin in Shadows of Amn does not have Mae'Var's Strongbox Key when imported from Baldur's Gate
- Coran, Edwin, Kagain, Kivan, Sharteel, Xzar, and Yeslick now have items when imported from Baldur's Gate to Shadows of Amn
- Coran, Viconia, and Xzar now have correct script changes when imported from Baldur's Gate to Shadows of Amn
Release 08
- Fixes SBT bug where critical segments of the transition will not occur if Dynaheir or Minsc are dead when entering the transition
- Optimized script and dialogue where the transition takes place
Release 07
- WeiDU 171 version
- Fixes BP-BGT bug where Imoen, Jaheira, Minsc, Edwin, and Viconia's soundsets are not changed from their Baldur's Gate soundsets into their Shadows of Amn soundsets
- Fixes BP-BGT bug where Imoen, Jaheira, and Khalid want to initiate dialogue with the player in Irenicus' dungeon when imported from Baldur's Gate, which also prevented saving the game while in the dungeon
- Fixes BP-BGT bug where Minsc's opening dialogue at the start of Shadows of Amn breaks due to the failure of Imoen to interject into dialogue
- Fixes BP-BGT bug where Jaheira appears outisde her cage in Irenicus' Dungeon if the protagonist is greater than level 11
- Imoen, Jaheira, Khalid, Minsc, and Dynaheir no longer leave immediately after the completion of Tales of the Sword Coast
Release 06
- Fixes BP-BGT bug where Imoen's Belt is not equipped in Irenicus' Dungeon
- NPCs imported into Shadows of Amn will face the correct direction now
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KNOWN ISSUES/NOTES
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- Edwin currently has 'problems' automatically equipping his Adventurer's Robe when imported
- If the game seems to freeze on a black screen with the mouse icon from the start of Shadows of Amn, wait patiently -- all the Baldur's Gate journal entries are being removed
- Patching of dialog.tlk only involves modifying existing dialog.tlk strings, so it will not invalidate save games due to string reference mismatches
- SBT may have certain sporadic incompatibility issues with Imoen Romance, where there have been cases of the Minsc dialogue break bug and an Imoen incorrect dialogue and XP gain bug
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CREDITS
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- Post any bugs/suggestions at the Forgotten Wars Big Picture + BGT forum
- Many thanks to Bioware and Black Isle Studios for creating such a great RPG
- Many thanks to Horred the Plague and Bardez who made Big Picture and Baldur's Gate Trilogy possible
- Many thanks to Seanas, Sir BillyBob, hlidskialf, and all those bug testers who have worked to make the game as smooth as possible
http://members.iinet...kwong/SBT14.exe
Edited by Ascension64, 03 February 2005 - 05:28 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#107
Posted 03 February 2005 - 05:57 AM
Further versions of SBT will attempt to support the BP-BGT WeiDU build (which is already on the servers, kudos to TheWizard).
So it only needed TDD and SOS to work? Or am I missing one of the new files?
I assume the new install order would be: BGT first, then the 3 weidu's in whatever order after (TDD, SOS, TS)?
Edited by Offkorn, 03 February 2005 - 05:59 AM.
#108
Posted 03 February 2005 - 08:13 AM
Further versions of SBT will attempt to support the BP-BGT WeiDU build (which is already on the servers, kudos to TheWizard).
So it only needed TDD and SOS to work? Or am I missing one of the new files?
I assume the new install order would be: BGT first, then the 3 weidu's in whatever order after (TDD, SOS, TS)?
Time to halt misconceptions before there's 100 moaning patrons! :bash:
BP will go first, as always. The three mods in weidu form---TS ONLY with my new .tp2 file, which IS NOT released--it will be released inside of the BP package.
Then, the new BP. The rest of this is not my responsibility. Yes, BGT SHOULD be weidu'ed. No, it is not my job to do this. Three mods, and a .tp2 fix on the fourth, is more than the lion's share of an effort! If you don't believe me, make them yourself and see what I mean.
BGT will go afterwards. Or not at all. Sure, that might screw up the weidu purism of it. If you don't like that, get off your a$$ and make a BGT weidu!
Now...I've got an NWN mod to get ready for release. So if you'll excuse me.....
#109
Posted 03 February 2005 - 08:25 AM
BP will go first, as always. The three mods in weidu form---TS ONLY with my new .tp2 file, which IS NOT released--it will be released inside of the BP package.
Then, the new BP.
So....
The old BP, then TDD, SOS, TS (with your file), then the new BP, then BGT.
I assumed installing BGT over the weidu'd mods would completely wreck them, guess not.
#110
Posted 03 February 2005 - 09:01 AM
BP will go first, as always. The three mods in weidu form---TS ONLY with my new .tp2 file, which IS NOT released--it will be released inside of the BP package.
Then, the new BP.
So....
The old BP, then TDD, SOS, TS (with your file), then the new BP, then BGT.
I assumed installing BGT over the weidu'd mods would completely wreck them, guess not.
*Bangs head against wall repeatedly*
3 mods, any order. BP. Whatever else you want to risk installing.