Permission to steal an idea
#1
Posted 19 December 2004 - 05:47 AM
May I?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#2
Posted 19 December 2004 - 12:00 PM
Cuv
#3
Posted 19 December 2004 - 12:17 PM
Go for it How you deal with the difficulty will most likely be different than how we are doing it.... so it isnt really stealing at all.
Cuv
The above is from the "a new approach to roleplaying" thread. All I do, is correcting that statement. Some strict censors might call that "idea theft", so I thought I'd warn youThe new difficulty system will be only in RTW and will not affect the rest of the game. Same for the AI... all the monsters will be custom creatures with their own AI.
The difficulty system is based on variables that will be set at the beginning of the quest via conversation. It would be very difficult and time consuming to apply it to the rest of the game.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#4
Posted 20 December 2004 - 02:43 AM
Go for it How you deal with the difficulty will most likely be different than how we are doing it.... so it isnt really stealing at all.
CuvThe above is from the "a new approach to roleplaying" thread. All I do, is correcting that statement. Some strict censors might call that "idea theft", so I thought I'd warn youThe new difficulty system will be only in RTW and will not affect the rest of the game. Same for the AI... all the monsters will be custom creatures with their own AI.
The difficulty system is based on variables that will be set at the beginning of the quest via conversation. It would be very difficult and time consuming to apply it to the rest of the game.
If we wanted to keep them to ourselves, we'd be pretty stupid to post them on a public forum. No need to ask, ideas are there for the using.
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"