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Adding more "racial enemies" to rangers


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#1 T.G.Maestro

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Posted 21 October 2004 - 06:24 AM

Is it possible to add extra Racial Enemies to Rangers by an ability (as in IWD2 for example)?
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#2 Avenger_teambg

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Posted 21 October 2004 - 09:45 AM

No.
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#3 T.G.Maestro

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Posted 21 October 2004 - 09:49 AM

Sounds great. <_<
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#4 NiGHTMARE

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Posted 21 October 2004 - 10:49 AM

You could apply a spell with the THAC0 vs. Creature Type Modifier [178] effect. Of course, the creature would obviously have to be chosen via the dialogue window.

#5 T.G.Maestro

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Posted 21 October 2004 - 10:45 PM

Um, not really what I had in mind, but thanks for the idea.
To be honest I never really liked the "dialogue" option, it makes it look completely out of place. If I'd ever make it I'd do it in a submenu (Spell-Immuity) method, as discussed in the Refinements forum yesterday.
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#6 NiGHTMARE

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Posted 22 October 2004 - 12:05 AM

The only thing Racial Enemy does is improve your THAC0 vs. a certain enemy type, so surely it's exactly what you had in mind? :D

#7 T.G.Maestro

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Posted 22 October 2004 - 12:34 AM

Hehe, no, I meant that I would like to avoid the dialogue option - thats the part I don't have in mind. :)
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#8 NiGHTMARE

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Posted 22 October 2004 - 01:46 AM

Wait... you can have spells besides Enchanted Weapon and Spell Immunity call up menus which are referenced to 2DAs? This could solve a lot of problems :).

Just have the spell activated in this menu set a flag, and almost anything is possible (within normal scripting limits of course ;))!

#9 hlidskialf

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Posted 22 October 2004 - 01:49 AM

Wait... you can have spells besides Enchanted Weapon and Spell Immunity call up menus which are referenced to 2DAs? This could solve a lot of problems :).

Just have the spell activated in this menu set a flag, and almost anything is possible (within normal scripting limits of course ;))!

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#10 T.G.Maestro

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Posted 22 October 2004 - 02:08 AM

Wait... you can have spells besides Enchanted Weapon and Spell Immunity call up menus which are referenced to 2DAs? This could solve a lot of problems

Man, you SURELY haven't even tried Refinements... <_< :rolleyes:
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#11 NiGHTMARE

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Posted 22 October 2004 - 04:05 AM

Is there a way to prevent the same thing being chosen more than once? I mean, with your racial enemies for example, it'd get rather unbalancing if you could end up with -48 THAC0 vs. demons ;).

I know you could do something like the following:

IF
        Class(Player1,RANGER_ALL)
        Global("RacialEnemiesLevel5","GLOBAL",0)
THEN
        RESPONSE #100
        SetGlobal("RacialEnemiesLevel5","GLOBAL",1)
        ReallyForceSpellRES("MORE_NME",Player1)
END


"MORE_NME" comes up with the submenu containing the various racial enemy options.  Each option casts a spell that increments (not changes) a relevant global (e.g. "RacialEnemy_Orc", "RacialEnemy_Drow", etc) by 1.

IF 
        Global("RacialEnemy_Orc","GLOBAL",1)
THEN
        RESPONSE #100
        SetGlobal("RacialEnemy_Orc","GLOBAL",2)
        SetGlobal("RacialEnemiesLevel5","GLOBAL",2)
        ReallyForceSpellRES("EN_ORC",Player1)
END

IF 
        Global("RacialEnemy_Orc","GLOBAL",3)
THEN
        RESPONSE #100
        SetGlobal("RacialEnemy_Orc","GLOBAL",2)
        SetGlobal("RacialEnemiesLevel5","GLOBAL",0)
END

"EN_ORC"  gives +4 THAC0 vs. Orcs, other "EN_xxx" spells do the same for their relevant creature(s).
However, while the above should work (thereotically at least, since the above wasn't tested ;)), it would be better if an option didn't appear at all if you'd already chosen it.

#12 NiGHTMARE

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Posted 26 October 2004 - 04:49 AM

I take it the answer is "no"?

#13 T.G.Maestro

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Posted 26 October 2004 - 05:09 AM

ooops, I nearly forgot about this topic! :huh:

As for your question NiGHTMARE, I agree with you that the best method would be to somehow disable the option to choose the same bonus again.

Yet, I think it would be better to make the EXISTING bonuses better via script. I mean, the starting -4 THAC0 bonus could be upgraded to -4 THAC0, -2 AC and +2 to saves vs. the creature specified by the ability.
I'm not sure if this is possible though. :unsure:
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#14 Andyr

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Posted 26 October 2004 - 06:57 AM

Is this topic about Rangers having mutliple racial enemies, or just adding to the list selected from? If the latter, I think someone did it just by appending the 2DA.
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#15 NiGHTMARE

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Posted 26 October 2004 - 08:11 AM

The former :).

IIRC the "someone" was Sim, but I could be wrong.

#16 Andyr

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Posted 26 October 2004 - 08:17 AM

Aha, ignore me then. :)

And yes, now you mention it I think it could have been Sim...
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#17 igi

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Posted 26 October 2004 - 10:27 AM

You can add values to the .2da, and they are selectable in-game.
However, you cannot set/add a racial enemy from within the game (other than in Ranger character generation).

As for stopping 1 spell being picked from a list multple-times, you could set an immunity to that spell when it is selected. Or, if you want to get complex, when a spell is selected, add some bonus or whatever, they remove the original spell, and replace it with one that calls a different .2da, with the selected spell removed - you'll need lots of spells and .2da files, and a good memory though :)

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#18 SimDing0

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Posted 26 October 2004 - 01:34 PM

Was me, yes.
Repeating cycle of pubes / no pubes.

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