Adding more "racial enemies" to rangers
#1
Posted 21 October 2004 - 06:24 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#2
Posted 21 October 2004 - 09:45 AM
#3
Posted 21 October 2004 - 09:49 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#4
Posted 21 October 2004 - 10:49 AM
#5
Posted 21 October 2004 - 10:45 PM
To be honest I never really liked the "dialogue" option, it makes it look completely out of place. If I'd ever make it I'd do it in a submenu (Spell-Immuity) method, as discussed in the Refinements forum yesterday.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#6
Posted 22 October 2004 - 12:05 AM
#7
Posted 22 October 2004 - 12:34 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#8
Posted 22 October 2004 - 01:46 AM
Just have the spell activated in this menu set a flag, and almost anything is possible (within normal scripting limits of course )!
#9
Posted 22 October 2004 - 01:49 AM
Wait... you can have spells besides Enchanted Weapon and Spell Immunity call up menus which are referenced to 2DAs? This could solve a lot of problems .
Just have the spell activated in this menu set a flag, and almost anything is possible (within normal scripting limits of course )!
Hell ya'. Effect #214 I believe.
The great wolf Fenrir gapes ever at the dwelling of the gods.
#10
Posted 22 October 2004 - 02:08 AM
Man, you SURELY haven't even tried Refinements...Wait... you can have spells besides Enchanted Weapon and Spell Immunity call up menus which are referenced to 2DAs? This could solve a lot of problems
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#11
Posted 22 October 2004 - 04:05 AM
I know you could do something like the following:
IF Class(Player1,RANGER_ALL) Global("RacialEnemiesLevel5","GLOBAL",0) THEN RESPONSE #100 SetGlobal("RacialEnemiesLevel5","GLOBAL",1) ReallyForceSpellRES("MORE_NME",Player1) END "MORE_NME" comes up with the submenu containing the various racial enemy options. Each option casts a spell that increments (not changes) a relevant global (e.g. "RacialEnemy_Orc", "RacialEnemy_Drow", etc) by 1. IF Global("RacialEnemy_Orc","GLOBAL",1) THEN RESPONSE #100 SetGlobal("RacialEnemy_Orc","GLOBAL",2) SetGlobal("RacialEnemiesLevel5","GLOBAL",2) ReallyForceSpellRES("EN_ORC",Player1) END IF Global("RacialEnemy_Orc","GLOBAL",3) THEN RESPONSE #100 SetGlobal("RacialEnemy_Orc","GLOBAL",2) SetGlobal("RacialEnemiesLevel5","GLOBAL",0) END "EN_ORC" gives +4 THAC0 vs. Orcs, other "EN_xxx" spells do the same for their relevant creature(s).However, while the above should work (thereotically at least, since the above wasn't tested ), it would be better if an option didn't appear at all if you'd already chosen it.
#12
Posted 26 October 2004 - 04:49 AM
#13
Posted 26 October 2004 - 05:09 AM
As for your question NiGHTMARE, I agree with you that the best method would be to somehow disable the option to choose the same bonus again.
Yet, I think it would be better to make the EXISTING bonuses better via script. I mean, the starting -4 THAC0 bonus could be upgraded to -4 THAC0, -2 AC and +2 to saves vs. the creature specified by the ability.
I'm not sure if this is possible though.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#14
Posted 26 October 2004 - 06:57 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#15
Posted 26 October 2004 - 08:11 AM
IIRC the "someone" was Sim, but I could be wrong.
#16
Posted 26 October 2004 - 08:17 AM
And yes, now you mention it I think it could have been Sim...
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#17
Posted 26 October 2004 - 10:27 AM
However, you cannot set/add a racial enemy from within the game (other than in Ranger character generation).
As for stopping 1 spell being picked from a list multple-times, you could set an immunity to that spell when it is selected. Or, if you want to get complex, when a spell is selected, add some bonus or whatever, they remove the original spell, and replace it with one that calls a different .2da, with the selected spell removed - you'll need lots of spells and .2da files, and a good memory though
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#18
Posted 26 October 2004 - 01:34 PM