Bug Reports
#1
Posted 09 September 2004 - 10:10 PM
Thank you
#2 -Ferrumach-
Posted 21 September 2004 - 04:56 AM
"bgmain caused an error in unknown " and each time i can't finish the mod
( WMe 384 Mo) even if i put a minimal configuration ( I have the last drivers etc...and i have the patch no CD... ( explanation ?))
In addition...
"-Pas de texte apparaissant dans le journal lorsque'une mission est terminée, d'ailleurs à part l'XP recu aucun message meme dans la console. ( simplement, vous avez perdu un objet (scalp))
-Pas de retour a la forme humanoide à la mission 4 après le voyage en pseudo dragon ( mais il suffit simplement de changer 1 variable).
-Mission 3 ( décor de brynlaw), certains ennemis ont comme nom "pécheur.
Great mod :thumb:
#3
Posted 22 September 2004 - 02:30 PM
However maybe someone else could confirm the problem or provide a workaround ? Anyway, I'll have a look at this issue.
Did you try with the unpatched exe file ?
"Pas de texte dans le journal" : this is not a bug but a feature (© Microsoft).
There is no text in the game for the end of each mission. As there are different possibilities (completing or not secondary goals for instance), that would mean a certain number of them. Would you suggest some texts to include in the next update ?
"Pas de retour à la forme humanoïde": this is a know bug, although a lot of people do not experience it. I'll see what I can do.
"Certains ennemis ont comme nom pécheur": I'll check this (are you refering to the mispelling (pêcheur) ?).
#4 -Ferrumach-
Posted 23 September 2004 - 08:42 AM
First of all.. i would want to tell you: i ONLY have theses 4 "problems" in this mod( excellent choice to have translated it and have improved it)
1)for the first ( personal cause noone seems to have it )
I haven't do that, because we cannot uninstall this patch.... :bash: ...and if i try with "baldur" i haven't Epic, just soa and tob...Did you try with the unpatched exe file
But i am thinking i can replace this bgmain patched with a bgmain no patched of my multi install , i will verify...
2)
-In fact the problem is just for the thirteen mission ( mission before the last), the end is very hard cause of snipers at the end of he bridge. And the "porte drapeau " stay on the bridge when i come back with the teleport and he dies whereas the mission consists to bring it living close to the exit . Thus i don't know if i managed the mission ( and in fact even if he dies ( i know he dies because of the fight continues in the console) i received Xp ( 150.000 for each menber after the teleportation.Would you suggest some texts to include in the next update
( it is a minor problem )
For some texts in the next update i understand the problem ( 13 *2 = 26 texts) but just a simple text:
the prime objective is achieved
the second objective is achieved
( in fa
#5 -ferrumach-
Posted 23 September 2004 - 09:01 AM
2)
3)
4)i think it is a dialog error or maybe a feature to "complicate" ? or perhaps i had injuried a "pécheur" before meeting it ? ( it is a very minor bug if it is a bug...)
To conclude ( except my personal problem ) nothing is really disturbing in this mod.
#6
Posted 24 September 2004 - 11:54 AM
Yes, just get the BGMain.exe from your main installation and insert the CD when requestedI haven't do that, because we cannot uninstall this patch.... ...and if i try with "baldur" i haven't Epic, just soa and tob...
But i am thinking i can replace this bgmain patched with a bgmain no patched of my multi install , i will verify...
I'll think about it. It shouldn't be difficult to add, just at the time when you get the XP. I assume it would also be a good idea to add some initial journal entry when you start the mission too.For some texts in the next update i understand the problem ( 13 *2 = 26 texts) but just a simple text:
the prime objective is achieved
the second objective is achieved
Other bugs : I'm interested in save games, just before they occur, if you have any.
#7 -JELEINEN-
Posted 04 October 2004 - 09:45 AM
#8
Posted 05 October 2004 - 11:42 AM
Don't hesitate to create new threads for new bugs, otherwise this thread will become unreadable. Thanks.
@JELEINEN
Did you get any XP for comleting the mission yet ? It shall come in 3 steps (depending on the number of objectives you managed to accomplish).
Could you tell me your game configuration (SoA or ToB, official patch or not, ...) ?
#9 -joel-
Posted 05 October 2004 - 10:37 PM
#10 -joel-
Posted 06 October 2004 - 09:28 AM
#11
Posted 06 October 2004 - 01:40 PM
Would you be so kind to send me a save game made just before returning from mission (or the autosave if it's done when using the scroll to come back) ? Just use the following address : "isaya_ie at hotmail dot com" (remove spaces and replace at and dot with the proper character). Thanks.
Do you get any XP when you get back ?
Could you also confirm if you're using a wireless keyboard ? I remember reading some people were having issues with the panels due to the tools coming with the keyboard. Although the fact you get the problem at a very specific moment does not fit well with this hypothesis, it's worth checking.
Edited by Isaya, 17 October 2004 - 04:12 AM.
#12
Posted 09 October 2004 - 06:09 AM
do you remember quest n° 4, the one in which your personages are pseudo dragons?
well... my personages remain pseudo dragon, and so I can't finish that quest.
another small bug is the first area, where there are still the old map notes of bg2: soa
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#13
Posted 10 October 2004 - 08:25 AM
For the change to occur the variable ChgBak should be set to 1 at that point. If it's not, set it to 1. As at least some people do not encounter (or complain about) this problem, I suppose this variable is sometimes set properly though I couldn't find where it would be set ot 1 in this quest. This may be the cause.
#14
Posted 21 October 2004 - 10:58 AM
there is still an info region of the original bg2 in the quest of wizard who teleport himself to three points.
I can cast spell and create ogres when I'm in the sky as a pseudo dragon
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#15
Posted 22 October 2004 - 01:54 PM
The notes from Epic were not correct in the first WeiDU version. I just fixed that. I didn't do anything about the other notes (thinking they were kept for a reason) but I might improve this in the future.
Thanks anyway.
#16
Posted 17 November 2004 - 11:34 AM
"When you fly on the pseudo-dragon you have to cling firmly to the creature to avoid to fall. You can let go of the grip only for few istants, just for the time to shoot an arrow or to drink a potion but not enough to cast a spell that also need a particular concentration."
however there will be still the problem of the little statue (for example the one that create a spider), but it can be solved through a script.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#17 -Guest-
Posted 26 August 2009 - 12:46 PM
I am with french installation of BG2 and an english installation of EE.
HELP!
#18
Posted 27 August 2009 - 11:37 AM
CLUAConsole:SetGlobal("ChgBak","GLOBAL",1)
If you teleported back with the console, use the same console command to go back to AR1304.
If you used the scroll, I'm afraid you have to go back to an older save game, before you started the mission.
#19 -my very bad english-
Posted 08 November 2009 - 04:26 AM
#20 -my very bad english-
Posted 10 November 2009 - 10:10 AM