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How to give a foot circle?


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#1 the bigg

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Posted 30 August 2004 - 01:49 AM

I'm working (or better, going to work ;) ) on Stivan the Hunter as a joinable NPC. For those who do not know him, he is a CN halfling FT located at x4845 y2049 in the docks, hunting seagulls.
Of course, given his obsession for seagulls, I will probably insert a quest to hunt a particularly dangerous seagull. Now, here comes my problem: seagulls' animation don't have the foot circle. Seagull's animation is the number 53504, or 0xd100.
Anyone has any idea on how to add one :help: ?
Thank you very much for any help!

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Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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#2 SimDing0

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Posted 30 August 2004 - 02:47 AM

Unless you're working with PST, it's hardcoded to the animation slot as far as I know.
Repeating cycle of pubes / no pubes.

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#3 the bigg

the bigg

    2083 is a prime number.

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Posted 30 August 2004 - 08:07 AM

Wow, cool. I'll have to work out something else, then. Isn't solving hardcoded limitations funny, anyway? :lol:

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#4 Avenger_teambg

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Posted 30 August 2004 - 02:17 PM

You can try to copy (and convert) the seagull to an unused animation (this isn't an easy process).
I would suggest MTAS (0x7c01). It is unused.

You could also use strong/bright colors (0x51, 0x52) to give the special seagull a different color.

Edited by Avenger_teambg, 30 August 2004 - 02:19 PM.

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#5 Galactygon

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Posted 30 August 2004 - 02:28 PM

Better yet, extract the existing seagull animation, give it a .VVC file, make a creature with the rat animation (and with the avatar removal opcode, of course), and make the .vvc play on the creature.

I've already done this once with the Lady of Pain in my not-so-known mod. ;)

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#6 -if_i_told_you_would_hate_me-

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Posted 02 September 2004 - 01:24 AM

i think that you can use shadow keeper for this too. dltcep should also work.