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  • Submitted: Jul 04 2008 02:56 AM
  • Last Updated: Mar 30 2010 12:37 PM
  • File Size: 636.48K
  • Views: 15033
  • Downloads: 268907
  • Forum: www.shsforums.net/index.php?showforum=234
  • Readme: www.farseek.com/bg/p5tweaks-english.html

Previous Versions

  • 03 Mar 2010 Download P5Tweaks
  • 07 Feb 2010 Download P5Tweaks
  • 22 Oct 2009 Download P5Tweaks
  • 06 Jul 2008 Download P5Tweaks v2 (PC)

Download P5Tweaks

* * * * - 3 Votes (You voted 5)



Screenshots
This is a small tweak mod by pro5 which includes a number of useful features. The v4 update was done by Miloch.

<a href="http://www.shsforums...howtopic=24586" target="_blank">Original discussion thread</a>

1: Drop Items on Frozen Death
This component attempts to prevent equipment destruction on creatures by cold damage. For this to work, it must be installed after all mods that add new creatures or new creature scripts to the game.

2: Drop Items on Disintegration
This component attempts to prevent equipment destruction by spells, items and effects which use the Disintegrate opcode. It should be installed after all mods introducing new spells or items, otherwise they won't be updated and may not function as expected.

3: Drop Items on Imprisonment
This component attempts to prevent equipment destruction (or disappearance, if you want) by spells, items and effects which use the Imprisonment opcode. It should be installed after all mods introducing new spells or items, otherwise they won't be updated and may not function as expected.

4: Drop Items on Petrification
This component attempts to prevent equipment destruction by spells, items and effects which use the Petrification opcode. It should be installed after all mods introducing new spells or items, otherwise they won't be updated and may not function as expected.

5: Restore SoA Background Music for Promenade Cutscene
This component simply restores brief combat music in the moments during the cutscene involving Irenicus and the Shadow Thieves (upon leaving the starting dungeon). It was removed in ToB for some reason, but I think it sounded rather cool, so here it is. <img src="http://www.shsforums...IR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

6: Increased Spear Range and Damage
I think that heavy pikes and spears doing same amounts of damage as goblin short swords is just plain wrong. This component will alter all game items which claim to be spears and do default amounts of damage, so that they have a melee range of at least 2, and do basic piercing damage of 1d8. Spears already having a longer range or higher damage are not modified. Damage bonus or penalties do not matter, as only the base damage range is altered. The mod safely updates descriptions for all spears thus changed, without overwriting any existing information.







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