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#661 dragonian

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Posted 09 June 2008 - 06:20 AM

rainangel: You cannto import your saved files unless the instalation order is EXACTLY SAME as the last time. Otherwise your save game will be complete mess

As for the crash in training area of candlekeep i can confirm that

About the TDD character kit. I`m playing with it now it had no problems installing.

Edited by dragonian, 09 June 2008 - 08:35 AM.


#662 Azazello

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Posted 09 June 2008 - 12:22 PM

I think Shar-Teel and Drizzt npc mods should be removed from BWP because tdd adds Shar-Teel and rot adds Drizzt so there's no point to have them.

I imagine Shar-Teel NPC Mod adds dialogue, quest(s), maybe some snookying, which TDD does not. So that a point right there.

#663 DeusEx

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Posted 09 June 2008 - 08:47 PM

She has no quests and only few dialogs, i think she is found on first level of irencus dungeon witch is with all the other mods that add npcs already full and she is just a fighter and there are to many of them in the game already so no I don't think there is point in installing her. Maybe later if the mod author adds some quests, bunch of dialogs and a custom kit perhaps.

#664 Leomar

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Posted 09 June 2008 - 11:04 PM

22.5. Rogue Rebalancing by aVENGER v3.9

Install Component [Additional equipment for Thieves and Bards]? [N]ot Install
This component is conceptually incompatible with Beyond the Law since Arledrian (who is an important
plot character in BTL) leaves during the "A Missing Fence?" quest which is introduced by
this component.


This has been resolved as of RR v3.91. In order to prevent the incompatibility, Arledrian's new quest which is introduced by Rogue Rebalancing will not occur if Kova or Kiyone are in the party.

Thanks aVENGER. We put the additional information in our Linklist until the new BWP guide is released.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#665 Leomar

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Posted 09 June 2008 - 11:35 PM

Thanks for your help, i will keep trying to install Nej and see what works with what. Nej is simply to good to be left out and I hope someone will remake the mod(and add part 3) to be fully compatible with BWP.

Thanks, that you're trying BWP. With Baldurdash included in BWP v5.3 we hope to get the newest Version of NeJ 2 included into the BWP in the future. The same we try with the newest version of TS. But the devil knows, if we are lucky... :devil: I think we need the help from others, too.

About kits I know that the ones from divine remix won't cause problems because i had them installed (and some other kits, as I sad the problem with the kits is a first it never happened before neither with tdd or rot or any other kit, but I will install them at the end in the future, I read that tdd kits have problems if you install them at the end?), I also left out a lot of mods from this install(I will include them in the next attempt).

It looks like you know much about kits? Is this true?

Nej and kits are not the culprit for Beregost crash it happens with or without them (crash is rare but happens sometimes).

Yep, we know.

1pp works with the megamod, I always use it.

Marvin used the mods, too. Where did you install them? At the end of the megamod?

You didn't answer my question about expanded ids files(I know they fix problems), what the guide doesn't say is where to put them(most of it anyway).

Oh. ok. Yes we know we have forgot this. You can look in the BWP Tools: In the Fixpack.bat and Install.bat you can find the lines, where the ids-files are copied. We try to add it in the next guide. Sorry, but thanks for your advice.

There is a mod called p5 tweak try it out and maybe you can include it in BWP (component drop items on freeze death only because others won't work with megamod).

That's the reason why we don't have the mod in our BWP. And include it for one component? I don't know. Did you recommend it and if yes, why?

I think Shar-Teel and Drizzt npc mods should be removed from BWP because tdd adds Shar-Teel and rot adds Drizzt so there's no point to have them.

It depends on the material, the mod is bringing to the game. We will look into it, but know, that mostly NPC mods have more content as the NPCs in the Quest Mods. Shar-Teel we must look for the content, but the Drizzt NPC-Mod has lots of content. But you're right with Drizzt. RoT includes him, too.

is it safe to use mid biff v2.1 and then install other mods because it is hard to see what causes problems with Nej if i have to wait half an our to move(massive slowdown), also there is a new version of end biff v2.1 so is it still necessary to cut songlist.2da and copy file tt1004.tis from override to a safe place.

Yes you can use mid biff v2.1 and yes, you must cut the songlist.2da. In addition take care of the Teleport mod, if you use mid biff. For more information about that, look in the guide.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#666 Leomar

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Posted 09 June 2008 - 11:54 PM

I've just imported my save file and started a new BG2 game .Got some minor problems when playing.

rainangel: You cannto import your saved files unless the instalation order is EXACTLY SAME as the last time. Otherwise your save game will be complete mess

Dragonian is right. Why you have imported your save file and not played the BG1->BG2 transition of BGT? Please can you clarify your doings and if you have made a new installation?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#667 DeusEx

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Posted 10 June 2008 - 01:25 AM

@Leomar

Knowledge has nothing to do with it(lol), i try i fail try again fail again and so on until i get it right (it takes time but with each attempt i get closer to my perfect game,i just love kits)
I put my 1pp mostly at the end with other tweaks, now when i played trough the game i haven't noticed any problems but with megamods every install is a new adventure(just v2, I have decided to wait with other stuff until v3, no need to rush things)
Here is what p5 does(you can find it at pocket plane):
Drop Items on Frozen Death(the same for Disintegrate but won't work & Imprisonment but other tweaks change it so i avoid it for now)
This component attempts to prevent equipment destruction on creatures by cold damage. For this to work, it must be installed after all mods that add new creatures and/or new creature scripts to the game.

It has also others comp: Drop Items on Disintegrate,Drop Items on Imprisonment,Restore original SoA background music to the starting Promenade cutscene & Increased spear range & damage(this part also seems to work but i don't use spears often so it needs testing).

It says this about installation: This mod should work fine with other WeiDU mods. Components 1,2,3 and 5 are universal in that they look through all files actually present in current installation, so this should work even with total conversions. P5Tweaks should be installed after most other mods

And if you are trying to include Nej in future BWP check the compatibility with scsII carefully because i have installed everything again without the mods that are not in BWP except 1pp(but i don't think that mod whose purpose is to make things look better without altering their properties would corrupt areas) and i still have the same problem, now the only option i have left is to install SCSII comp. by comp. and see if it really is something wrong with it.(I still get that strange message when installing mages and priest AI saying scs warning trying to swap files or something but can't find it something and it copy's some files and that was it)

Also when is that problem with wand18.itm be finally fixed?

#668 Azazello

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Posted 10 June 2008 - 11:49 AM

pro5 Tweakpack!

I have it installed after Ding0 Experience Fixer (DefJam) and before Worldmap.

I have installed
- Drop Items on Frozen Death
- Drop Items on Disintegrate
- Restore original SoA background music to the starting Promenade cutscene
- Increased spear range & damage

As noted in the thread, the only problem I ever found was due to invalid files from other mods that p5Tweaks could not correct/alter.

A bit of history about Drop Items on Frozen Death:
Oversight Mod has a component to make Comet spell include cold damage. Trouble is, victims who get iced also get their equipment destroyed. pro5 created a method to avoid this in his component.

I haven't tested the component enough to confirm it actually works well-enough, but it hasn't cause any noticeable problems. I trust pro5's coding skills enough to make it a mandatory part of my install.

Version 7 of Oversight included this cold damage but later versions took it out. I believe version 7 is still available. If not, I can provide it to those who want to test it against pro5's component.

Edited by Azazello, 10 July 2008 - 05:31 PM.

"I gladly simp for jastey" -- Aza
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Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *

   
   
   


#669 Leomar

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Posted 10 June 2008 - 09:01 PM

Thank you DeusEx and Azazello for the informations about P5Tweak. We will look into it.

Thanks DeusEx for your NeJ informations.

Knowledge has nothing to do with it(lol), i try i fail try again fail again and so on until i get it right (it takes time but with each attempt i get closer to my perfect game,...)

Exactly this is what Leonardo does for the BWP since over 2 years.

Also when is that problem with wand18.itm be finally fixed?

We hope soon.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#670 Leonardo Watson

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Posted 10 June 2008 - 11:14 PM

I wanted to post this in the SCSII thread at G3, but unfortunately their forum is down since one week. I hope, David Wallace reads it here.

SCSII v7 Errors and Warnings caused by other mods

Below I list up all occuring errors in my BWP Megamod. They all are caused by some changes that other mods had made before to the files so SCSII cannot handle them. I don't know the reason for troubles with these files. They had been there also in v6, but I hadn't time to sort them out before. Also they happen only with specific mods I hope you can find a solution to fix them. For each case I have listed the component, the error message and the change-log. The altered files SCSII had problems with are attached.



Component [Increase the price asked by Gaylan Baele]?

[./override/re_bodh1.bcs] loaded, 1935 bytes
ERROR: No translation provided for @1301

Mods affecting re_bodh1.bcs:
00000: /* from game biffs */ ~RE/SETUP-RE.TP2~ 0 6 // Bodhi's Allure, by Kulyok (adult content)

----------

[./override/o#xans.bcs] loaded, 137143 bytes
ERROR: No translation provided for @1311

Mods affecting o#xans.bcs:
00000: /* from game biffs */ ~XAN/SETUP-XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate II, v7

----------

[./override/O#tiax25.dlg] loaded, 825 bytes
[./override/o#xan25.dlg] loaded, 5955 bytes
ERROR: No translation provided for @1331
ERROR: No translation provided for @1341

Mods affecting O#XAN25.DLG:
00000: /* from game biffs */ ~XAN/SETUP-XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate II, v7

Mods affecting O#TIAX25.DLG:
00000: /* from game biffs */ ~TIAX/SETUP-TIAX.TP2~ 0 0 // Tiax NPC MOD for Baldur's Gate II, v1

-------------------------------------------

Component [Slightly Improved Drow]?

[./override/jael04.cre] loaded, 1196 bytes
ERROR: [jael04.cre] -> [override] Patching Failed (COPY) (Failure("ERROR: ADD_CRE_ITEM: Unknown cre version: �0�0�0�0�0�0�0�0"))
Stopping installation because of error.

Mods affecting jael04.cre:
00000: /* from game biffs */ ~SETUP-BATTLES.TP2~ 0 4 // Improved House Jae'llat

(You already wrote, "this component cannot be installed together with the Improved Battles component "Improved House Jae'llat". Also, it's pretty unlikely that the SCSII Drow component will play nicely with the House Jae'llat. They're both trying to do the same thing, after all, so I'd recommend that you only use one."

-------------------------------------------


Component [Improved minor encounters [almost no content yet]]

[./override/TOMEGOL4.CRE] loaded, 1156 bytes
ERROR: illegal 4-byte read from offset -1 of 1420-byte file TOMEGOL4.CRE
ERROR: [TOMEGOL4.CRE] -> [override/TOMEGOL4.CRE] Patching Failed (COPY) (Failure("TOMEGOL4.CRE: read out of bounds"))
Stopping installation because of error.

Mods affecting TOMEGOL4.CRE:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~SETUP-BG2FIXPACK.TP2~ 0 3 // BETA Core Fixes (please check the readme!)
00002: ~SETUP-NEJ2.TP2~ 0 9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody

-------------------------------------------

Install Component [Smarter Mages]



[./override/PBHUNT03.cre] loaded, 1844 bytes
Copying and patching 1 file ...
[./override/PBHUNT03.cre] loaded, 1844 bytes

SCS warning: I tried to swap the order of scripts BPMAG14C and GENSHT01 in PBHUNT03, but I couldn't find both of them

Mods affecting PBHUNT03.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)
----------

[./override/JAREV3.cre] loaded, 1444 bytes
Copying and patching 1 file ...
[./override/JAREV3.cre] loaded, 1444 bytes

SCS warning: I tried to swap the order of scripts BPMAG12C and GPSHOUT in JAREV3, but I couldn't find both of them

Mods affecting jarev3.cre:
00000: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)

----------

[./override/JAHEI3.cre] loaded, 1444 bytes
Copying and patching 1 file ...
[./override/JAHEI3.cre] loaded, 1444 bytes

SCS warning: I tried to swap the order of scripts BPMAG12C and GPSHOUT in JAHEI3, but I couldn't find both of them

Mods affecting jahei3.cre:
00000: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)

----------

[./override/MERONIA.cre] loaded, 1456 bytes
Copying and patching 1 file ...
[./override/MERONIA.cre] loaded, 1456 bytes

SCS warning: I tried to swap the order of scripts DW#BARD and HARPER in MERONIA, but I couldn't find both of them


Mods affecting MERONIA.cre:
00000: /* from game biffs */ ~SETUP-CTB.TP2~ 0 0 // Check The Bodies, v1.9
00001: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)
00002: ~SCSII/SETUP-SCSII.TP2~ 0 321 // Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC.

----------

[./override/LAVOK01.cre] loaded, 2168 bytes
Copying and patching 1 file ...
[./override/LAVOK01.cre] loaded, 2168 bytes

SCS warning: I tried to swap the order of scripts BPMAG16A and SHOUTDLG in LAVOK01, but I couldn't find both of them

Mods affecting LAVOK01.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-D0QUESTPACK.TP2~ 0 1 // All Creature & Area Improvements
00002: ~SETUP-PLANARSPHEREMOD.TP2~ 0 0 // PlanarSphereMod v2.6c
00003: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)
00004: ~SCSII/SETUP-SCSII.TP2~ 3 321 // Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC.

----------

[./override/KPSHAM01.cre] loaded, 1508 bytes
Copying and patching 1 file ...
[./override/KPSHAM01.cre] loaded, 1508 bytes

SCS warning: I tried to swap the order of scripts BPMAG12D and SHOUTDLG in KPSHAM01, but I couldn't find both of them

Mods affecting KPSHAM01.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-CTB.TP2~ 0 0 // Check The Bodies, v1.9
00002: /* from game biffs */ ~SETUP-D0QUESTPACK.TP2~ 0 1 // All Creature & Area Improvements

----------

[./override/HLKANG.cre] loaded, 2368 bytes
Copying and patching 1 file ...
[./override/HLKANG.cre] loaded, 2368 bytes

SCS warning: I tried to swap the order of scripts DW#LICH and SHOUTDLG in HLKANG, but I couldn't find both of them

Mods affecting HLKANG.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)
00002: ~SCSII/SETUP-SCSII.TP2~ 0 321 // Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC.

----------

[./override/GARRICK.cre] loaded, 1528 bytes
Copying and patching 1 file ...
[./override/GARRICK.cre] loaded, 1528 bytes

SCS warning: I tried to swap the order of scripts DW#BARD and HUMANSHT in GARRICK, but I couldn't find both of them

Mods affecting GARRICK.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 3 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core 1.05b
00002: ~SETUP-SCS.TP2~ 0 120 // Smarter general AI
00003: ~SETUP-UB.TP2~ 0 15 // NPC Portrait Restorations
00004: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)
00005: ~SCSII/SETUP-SCSII.TP2~ 0 321 // Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC.

-------------------------------------------

Install Component [Smarter Priests]?



[./override/JAREV4.cre] loaded, 1480 bytes
Copying and patching 1 file ...
[./override/JAREV4.cre] loaded, 1480 bytes

SCS warning: I tried to swap the order of scripts DW#FIGCL and HUMANSHT in JAREV4, but I couldn't find both of them

Mods affecting JAREV4.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)

----------

[./override/JAHEI4.cre] loaded, 1480 bytes
Copying and patching 1 file ...
[./override/JAHEI4.cre] loaded, 1480 bytes

SCS warning: I tried to swap the order of scripts DW#FIGCL and HUMANSHT in JAHEI4, but I couldn't find both of them

Mods affecting JAHEI4.cre:
00000: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)


----------

[./override/JADE4.cre] loaded, 1480 bytes
Copying and patching 1 file ...
[./override/JADE4.cre] loaded, 1480 bytes

SCS warning: I tried to swap the order of scripts DW#FIGCL and HUMANSHT in JADE4, but I couldn't find both of them

Mods affecting JADE4.cre:
00000: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)

----------

[./override/HEARTG4.cre] loaded, 1424 bytes
Copying and patching 1 file ...
[./override/HEARTG4.cre] loaded, 1424 bytes

SCS warning: I tried to swap the order of scripts DW#FIGCL and HUMANSHT in HEARTG4, but I couldn't find both of them

Mods affecting HEARTG4.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-CTB.TP2~ 0 0 // Check The Bodies, v1.9
00002: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)


----------

[./override/HEARTG5.cre] loaded, 1436 bytes
Copying and patching 1 file ...
[./override/HEARTG5.cre] loaded, 1436 bytes

SCS warning: I tried to swap the order of scripts DW#FIGCL and HUMANSHT in HEARTG5, but I couldn't find both of them

Mods affecting HEARTG5.cre:
00000: /* from game biffs */ ~SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: /* from game biffs */ ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 WeiDU (beta)

#671 Kulyok

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Posted 11 June 2008 - 12:03 AM

One of DavidW's components affects Gaelan Bayle's prices(hence the mention of RE_Bodhi, O#Tiax and O#Xan - SCS II tries to change "fifteen thousand" in my dialogue to "price that SCS II offers now"). So, if there's an error message, it means that RE, Tiax and Xan function normally(it doesn't have anything to do with them), and the rest of SCS II also probably functions normally, but the component that changes Gaelan Bayle's prices may require additional debugging. I hope DavidW sees it here, too, though probably a topic with "SCS II" in the title may help.

#672 DavidWallace

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Posted 11 June 2008 - 12:52 AM

Okay, here's what's going on:

- I think (though I can't be sure, since I haven't got BP installed) that TOMEGOL4.cre is corrupt: I try to patch it and fail. Probably its effect offset has been set to zero.

- It looks as if something similar is wrong with JAEL04.cre. But in any case, I reckon that even if you don't get an install crash, you'll get something unideal if you install two different tactical mods both of which improve House Jae'llat. So I think you'd do well just to tell people not to install both that component of Improved Battles and the SCSII Improved Drow component.

- The clash with Kulyok's content in RE/Tiax/Xan is specifically a bug with the German translation. SCSII has some rather specific (indeed, pedantic) instructions for how to translate it, and it looks as if I should have checked that my translator followed them successfully. It's fixable by DELETING strings 1301, 1311, 1321, 1331 and 1341 from scsii/tra/german/german.tra. (These strings have to be left in English until and unless there's a German translation of RE/Tiax/Xan. (I'm right in thinking there isn't one yet?) I'll do this in the next SCSII release.

Kulyok is right that it's pretty harmless, though: it just leaves some "15,000" and "20,000" in dialogues.

- The various "SCS warning"s are (probably) harmless. They just mean that SCS II didn't find the scripts it expected to find, probably because something else has rearranged them first. I should probably turn that warning off in future releases as it seems to cause unnecessary panic.

#673 rainagel

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Posted 11 June 2008 - 07:30 AM

rainangel: You cannto import your saved files unless the instalation order is EXACTLY SAME as the last time. Otherwise your save game will be complete mess

Dragonian is right. Why you have imported your save file and not played the BG1->BG2 transition of BGT? Please can you clarify your doings and if you have made a new installation?

Greetings Leomar


Sorry for not making my point clear.
Acturally,I imported my saved char file from the end of BG1 in order to start a new BG2 game.

Edited by rainagel, 11 June 2008 - 07:31 AM.


#674 Leomar

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Posted 11 June 2008 - 09:59 PM

rainangel: You cannto import your saved files unless the instalation order is EXACTLY SAME as the last time. Otherwise your save game will be complete mess

Dragonian is right. Why you have imported your save file and not played the BG1->BG2 transition of BGT? Please can you clarify your doings and if you have made a new installation?

Greetings Leomar


Sorry for not making my point clear.
Acturally,I imported my saved char file from the end of BG1 in order to start a new BG2 game.

Have you installed and played BGT before your BG2 installation?

Greetings Leomar

Edited by Leomar, 11 June 2008 - 10:00 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#675 rainagel

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Posted 12 June 2008 - 01:10 AM

rainangel: You cannto import your saved files unless the instalation order is EXACTLY SAME as the last time. Otherwise your save game will be complete mess

Dragonian is right. Why you have imported your save file and not played the BG1->BG2 transition of BGT? Please can you clarify your doings and if you have made a new installation?

Greetings Leomar


Sorry for not making my point clear.
Acturally,I imported my saved char file from the end of BG1 in order to start a new BG2 game.

Have you installed and played BGT before your BG2 installation?

Greetings Leomar


The saved char is from BWP5.1 and now I'm using v5.2 with a few recently added mods.

#676 Leomar

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Posted 12 June 2008 - 08:00 PM

The saved char is from BWP5.1 and now I'm using v5.2 with a few recently added mods.

Like it was said:
You cannto import your saved files unless the instalation order is EXACTLY SAME as the last time. Otherwise your save game will be complete mess

You have two different installations of BG. Each version of the BWP is different and has much changes in it. I think that you can't import your saved char, too. e.g. items you have found in your first installation could be changed and you can't use them anymore. But I've not experienced enough to say, your new installation is messed up, because of your saved char. Is it a save game, then you have no chance to use it again, but only the imported save char, I don't know. The main problem for me is, to find out, if your problems has to do with the imported saved char or not.

Has somebody informations about using a saved char from BG1 and importing this in a new installation for BG2? Could that function without problems?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#677 Himself

Himself

    CEO of the ENDLESS WAVES OF BAD DOGGIE

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Posted 13 June 2008 - 01:58 AM

First of all I want to say thanks to Leonardo, Leomar, and everyone else involved in this big world.

So thanks a lot guys :new_thumbs: :hug:

Some major reading at this topic in order to see if I can get most of the what/whatnot.
...to be isn't important, we're no longer than we're :)

#678 Himself

Himself

    CEO of the ENDLESS WAVES OF BAD DOGGIE

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Posted 13 June 2008 - 02:22 AM

Has somebody informations about using a saved char from BG1 and importing this in a new installation for BG2? Could that function without problems?

Greetings Leomar


I think it should work without problems since the naked char is just a set of parameters and has no relations to chitin.key or dialog.tlk, but it has been years since last I did it so..
...to be isn't important, we're no longer than we're :)

#679 DeusEx

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Posted 13 June 2008 - 02:51 AM

I'm not so sure because of the HLA and weapon styles and other mods that make changes to the characters.

#680 Hoppy

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Posted 13 June 2008 - 04:12 AM

rainangel: You cannto import your saved files unless the instalation order is EXACTLY SAME as the last time. Otherwise your save game will be complete mess

As for the crash in training area of candlekeep i can confirm that

About the TDD character kit. I`m playing with it now it had no problems installing.



Dragonian,
Where did you install the kits in the installation order?
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


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