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- Submitted: Jun 08 2009 04:26 PM
- Last Updated: Oct 11 2009 03:05 AM
- File Size: 2.92MB
- Views: 12229
- Downloads: 207515
- Forum: www.shsforums.net/index.php?showforum=234
Previous Versions
Download Replacement lightmaps for Baldur's Gate city
1
Version 1.3 - BGT option reinstated
No more blue-and-yellow Orc disco lights! These replacement lightmaps for Baldur's Gate attempt to create the correct indoor and outdoor (night only) lightmaps based on the perceived ambient lighting for the area. Quite a few indoor areas had the same lightmap and in many cases your party showed as black (fully shadowed) sprites when they were actually standing in full light.
Baldur's Gate is done: Durlag's Tower only needed one level tweaking (surprisingly).
Thanks for the tp2 code help from Miloch and translations by Leomar (German), Immortality (Spanish), Ilot (Italian) and Le Marquis (French).
Thanks also to Mercurier for identifying a horrendous group of typos in the 1.1 installer that caused a CTD in BGT.
-Y-
No more blue-and-yellow Orc disco lights! These replacement lightmaps for Baldur's Gate attempt to create the correct indoor and outdoor (night only) lightmaps based on the perceived ambient lighting for the area. Quite a few indoor areas had the same lightmap and in many cases your party showed as black (fully shadowed) sprites when they were actually standing in full light.
Baldur's Gate is done: Durlag's Tower only needed one level tweaking (surprisingly).
Thanks for the tp2 code help from Miloch and translations by Leomar (German), Immortality (Spanish), Ilot (Italian) and Le Marquis (French).
Thanks also to Mercurier for identifying a horrendous group of typos in the 1.1 installer that caused a CTD in BGT.
-Y-
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