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- Submitted: Aug 30 2008 03:32 PM
- Last Updated: Aug 30 2008 03:32 PM
- File Size: 279.41K
- Views: 3414
- Downloads: 781
Download Longer Arrows For SI
1
Longer Arrows for SI v1.0
_________________________________
Author:
________
Nicoroshi
Requirements:
______________
This mod requires that you have DLC Shivering Isles installed for it to work.
What this mod does:
____________________
This mod makes the arrows, and respective quivers found in SI longer (just like my 'Longer arrows mod' for Oblivion does).
Installation:
______________
Unpack to a known location.
Open the folder, and locate the folder labeled "Data".
Copy to folder that "Data" Folder to your Oblivion folder normally located at C:\Program Files\Bethesda Softworks\Oblivion.
Answer "Yes To All" to over writing files with the same name.
You may need to run an archive invalidation using OBMM or similar tool (although it worked perfectly on my system without).
Play.
Un-Installation:
_________________
Remove the folders under Data\Meshes\Weapons labeled:
amber
Bone
Darkseducer
Goldensaint
Gromite
Madness
and se32ghostlydagger
Remove archive invalidation entries for the same file names.
This should make Oblivion use the resources from the .bsa for SI once more shortening the arrows.
Version information:
_____________________
1.0 Initial release
Known Issues:
______________
None that I know of.
Credits:
_________
lyobovnik for playtesting this mod for me before release
Bethesda Softworks for creating the original meshes I modified for this mod.
Permissions:
_____________
It is alright to do whatever you wish with this mod. Just something I did with Bethesda's meshes as arrowheads sitting on my hand really bother me (and many others).
_________________________________
Author:
________
Nicoroshi
Requirements:
______________
This mod requires that you have DLC Shivering Isles installed for it to work.
What this mod does:
____________________
This mod makes the arrows, and respective quivers found in SI longer (just like my 'Longer arrows mod' for Oblivion does).
Installation:
______________
Unpack to a known location.
Open the folder, and locate the folder labeled "Data".
Copy to folder that "Data" Folder to your Oblivion folder normally located at C:\Program Files\Bethesda Softworks\Oblivion.
Answer "Yes To All" to over writing files with the same name.
You may need to run an archive invalidation using OBMM or similar tool (although it worked perfectly on my system without).
Play.
Un-Installation:
_________________
Remove the folders under Data\Meshes\Weapons labeled:
amber
Bone
Darkseducer
Goldensaint
Gromite
Madness
and se32ghostlydagger
Remove archive invalidation entries for the same file names.
This should make Oblivion use the resources from the .bsa for SI once more shortening the arrows.
Version information:
_____________________
1.0 Initial release
Known Issues:
______________
None that I know of.
Credits:
_________
lyobovnik for playtesting this mod for me before release
Bethesda Softworks for creating the original meshes I modified for this mod.
Permissions:
_____________
It is alright to do whatever you wish with this mod. Just something I did with Bethesda's meshes as arrowheads sitting on my hand really bother me (and many others).
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