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- Submitted: Jan 06 2008 08:27 PM
- Last Updated: Jan 14 2008 03:32 PM
- File Size: 2.6MB
- Views: 6346
- Downloads: 8481
- Forum: www.shsforums.net/index.php?showforum=445
Download Wyrmfang
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Readthis for WyrmFang 1.3
___________________________
Reason for this mod:
_____________________
I promised to create this sword for ThorTheViking's thread at ESF.
I made the off-hand matching dagger for my character.
What this mod does:
____________________
This mod adds one Wyrmfang sword, and one Wyrmfang defensive dagger to the Necromancer's Asylum at the bottom of Mackamentain Aylied ruins.
Installation instructions:
___________________________
Unpack the mod to a known location like My Documents.
Find the folder marked 'Data' and copy it to your Oblivion folder.
When prompted to overwrite answer "Yes to All"
Start up Oblivion, and place a checkmark next to Wyrmfang.esp in your data directory.
Play and enjoy
Special Installation note for OOO users:
_________________________________________
If you use OOO please find the folder marked "esp for OOO" in the downloaded mod files, and edit/copy to folder the .esp within to your Oblivion/Data folder.
Answer "Yes to all" to the prompt.
Un-installation instructions:
______________________________
Remove the checkmark next to 'Wyrmfang.esp'in your data directory at Oblivion start up.
Known issues:
______________
Enchanting either the sword or the off-hand dagger will break the auto-equip script for the off-hand blade.
Seems that there is a conflict with the location of the weapons, and OOO. If you use OOO please use the enclosed .esp for OOO to solve the issue.
Extras:
_______
Enclosed within the mod files is a folder marked 'Hints' that contains a picture of the location of Mackamentain.
Also enclosed is a folder named ".esp for OOO" containing a .esp file for compatibility with OOO.
Thanks:
________
Thanks to ThorTheViking for the original request, and for providing the 2D artwork I modeled from.
Thanks also to CosmicBanana for the idea of 'Wyrm' in the item name.
Version History:
_________________
1.0 initial release
1.1 added missing icons
1.2 Reworked .nif files (cleaned bogus nodes....Thanks to Deathless Aphroditie for the bug report) , and ajusted link arrays for textures (basically giving both the same shine properties, and cleaning un-needed references).
1.3 Added an .esp for OOO (thanks to PeterEater for the conflict report).
Permissions:
_____________
It is alright to use the mesh,texture, and icon as a modder's resource. It is also alright to reupload this mod in it's original form.
Please give credit to me (in your readme) for my original work.
___________________________
Reason for this mod:
_____________________
I promised to create this sword for ThorTheViking's thread at ESF.
I made the off-hand matching dagger for my character.
What this mod does:
____________________
This mod adds one Wyrmfang sword, and one Wyrmfang defensive dagger to the Necromancer's Asylum at the bottom of Mackamentain Aylied ruins.
Installation instructions:
___________________________
Unpack the mod to a known location like My Documents.
Find the folder marked 'Data' and copy it to your Oblivion folder.
When prompted to overwrite answer "Yes to All"
Start up Oblivion, and place a checkmark next to Wyrmfang.esp in your data directory.
Play and enjoy
Special Installation note for OOO users:
_________________________________________
If you use OOO please find the folder marked "esp for OOO" in the downloaded mod files, and edit/copy to folder the .esp within to your Oblivion/Data folder.
Answer "Yes to all" to the prompt.
Un-installation instructions:
______________________________
Remove the checkmark next to 'Wyrmfang.esp'in your data directory at Oblivion start up.
Known issues:
______________
Enchanting either the sword or the off-hand dagger will break the auto-equip script for the off-hand blade.
Seems that there is a conflict with the location of the weapons, and OOO. If you use OOO please use the enclosed .esp for OOO to solve the issue.
Extras:
_______
Enclosed within the mod files is a folder marked 'Hints' that contains a picture of the location of Mackamentain.
Also enclosed is a folder named ".esp for OOO" containing a .esp file for compatibility with OOO.
Thanks:
________
Thanks to ThorTheViking for the original request, and for providing the 2D artwork I modeled from.
Thanks also to CosmicBanana for the idea of 'Wyrm' in the item name.
Version History:
_________________
1.0 initial release
1.1 added missing icons
1.2 Reworked .nif files (cleaned bogus nodes....Thanks to Deathless Aphroditie for the bug report) , and ajusted link arrays for textures (basically giving both the same shine properties, and cleaning un-needed references).
1.3 Added an .esp for OOO (thanks to PeterEater for the conflict report).
Permissions:
_____________
It is alright to use the mesh,texture, and icon as a modder's resource. It is also alright to reupload this mod in it's original form.
Please give credit to me (in your readme) for my original work.
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