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- Submitted: Nov 30 2007 07:26 AM
- Last Updated: Nov 30 2007 07:26 AM
- File Size: 22.9MB
- Views: 6867
- Downloads: 1765
- Forum: www.shsforums.net/index.php?showtopic=29324
Download Cuv Animation Slots Part 1 : Ghosts v1.1
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Cuv Animation Slots Part 1: Ghosts
Update:
11-30-07
11-29-07
Cuvieronius@aol.com
CONTENTS
------------------------------------------------------------
I. Summary of Features
II. (un)Installation
III. Compatibility
IV. Listing of Creature Animation Slot Assignment
IV. Version History
V. Credits/Copyright/Mod Usage
I. Summary of Features
------------------------------------------------------------
This mod is the culmination of a little dream that I have had: to standardize the animation slots to allow more flexibility in additions to BGII/ToB. This work is based on the previous work of Galactygon and taken to the next level. I liked his work so much that I have even kidnapped his readme here and made it my own.
What this mod does is adds 9 creature animations to a single IWD style slot thus freeing up 3 previously occupied slots and also incorporates 3 new animations that I have recently converted from PST and 2 animations converted by Worm from NWN all into one neat package.
All of the animations in this package use the same death animation. It is a modified MGHO death animation that shows a dark figure disappearing. Also, Amel (sword) shares an animation BAM with the blank bams in order to squeeze the sword slot into this package. It is harmless, as are the normal death animations of the respective creatures. They will never play, only the core death animation sequence.
This mod is intended to give modders more flexibility in their modding endeavors. This is the first installment, hopefully there will be plenty more. More details below.
II. (un)Installation
------------------------------------------------------------
Although installing and uninstalling this mod takes 4-10 minutes depending on your operating speed, the process is as painless as it can be. Here are the steps to (un)install the mod:
Installing the mod:
1.) Unzip CVGhosts.exe in your BGII directory (go to www.rarlab.com to download the utility to do that)
2.) Make sure the following 3 folders/files are in your BGII directory:
- Setup-CVGhosts.exe
- Setup-CVGhosts.tp2
- CVGhosts
3.) Run Setup-CVGhosts.exe
4.) Follow the instructions to install the mod
5.) Wait for 4-10 minutes, while the mod installs
Uninstalling the mod:
1.) Run Setup-CVGhosts.exe
2.) Follow the instructions to uninstall the mod
3.) Wait for 4-10 minutes, while the mod uninstalls
III. Compatibility
------------------------------------------------------------
This mod should be compatible with everything so long as it is run last and ToB is installed. It only uses a single animation slot, and the TP2 setup will assign the proper attack item to any creature that needs to use the IC_WAILING_VIRGIN animation
One note on the item copied in the TP2: TELWRAI.itm; this item works just fine in the Axe slot, but you will CTD the game in any other weapon assignment with this item. The item does install properly for each instance of the virgin animation used in ToB.
All of the test creatures contained are simply a Nymph renamed with the most generic type of weapon available. Be cautious when flagging your attack item and creating your special creature.
IV. Listing of Creature Animation Slot Assignment
------------------------------------------------------------
Slot for all ported ghost animations:
Slot Name Hexadecimal Value Numerical Value Prefix
IC_WAILING_VIRGIN 57586 0xE0F2 MWAV
- Axe ~ Wailing Virgin/Banshee
- Club ~ IWD Ghost (MGHO)
- Dagger ~ IWD Shade1 (MSH1)
- Fail ~ IWD Shade2 (MSH2)
- Halberd ~ PST Shadow
- Mace ~ PST Greater Shadow
- Quarterstaff ~ PST True Shadow
- Sword ~ NWN Amel/Death
- Warhammer ~ NWN Night Hag
IV. Version History
------------------------------------------------------------
v1.1
Bugfixes:
- Fixed Greater Animation standing animation
- Expanded the readme to describe the method it uses
V. Credits/Copyright/Mod Usage
------------------------------------------------------------
Credits
Here is the list of people who have helped (or took part) some way or another in this mod:
Developer(s):
- Cuvieronius (Cuv)
Based on work by:
- Galactygon
The initial Idea:
- Max
- Igi
Tools and Programmer(s):
- BamWorkshop
- BamWorkshop II
- Adobe Photoshop©
- Avenger (DLTCEP)
- Weimer (WeiDU)
Special Thanks:
- SConrad and Liam
- Tassadar88
- Deathsangel
- Chronis
- SirBillyBob
If you don't see yourself listed in any manner, don't hesitate to contact the mod author at cuvieronius@aol.com. I am getting old and tend to forget things easily.
Copyright/Mod Usage
Using this mod for commercial purposes of any kind is strictly forbidden. These files are offered as free use with no further permission needed to use in your project. However, we ask that you kindly offer a credit to myself (Cuv) and to SpellholdStudios in your mod with a link to the SHS website. Have fun.
Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and Throne of Bhaal are © Bioware Corp. Icewind Dale I and II, Heart of Winter and Planescape: Torment © Interplay Productions.
Update:
11-30-07
11-29-07
Cuvieronius@aol.com
CONTENTS
------------------------------------------------------------
I. Summary of Features
II. (un)Installation
III. Compatibility
IV. Listing of Creature Animation Slot Assignment
IV. Version History
V. Credits/Copyright/Mod Usage
I. Summary of Features
------------------------------------------------------------
This mod is the culmination of a little dream that I have had: to standardize the animation slots to allow more flexibility in additions to BGII/ToB. This work is based on the previous work of Galactygon and taken to the next level. I liked his work so much that I have even kidnapped his readme here and made it my own.
What this mod does is adds 9 creature animations to a single IWD style slot thus freeing up 3 previously occupied slots and also incorporates 3 new animations that I have recently converted from PST and 2 animations converted by Worm from NWN all into one neat package.
All of the animations in this package use the same death animation. It is a modified MGHO death animation that shows a dark figure disappearing. Also, Amel (sword) shares an animation BAM with the blank bams in order to squeeze the sword slot into this package. It is harmless, as are the normal death animations of the respective creatures. They will never play, only the core death animation sequence.
This mod is intended to give modders more flexibility in their modding endeavors. This is the first installment, hopefully there will be plenty more. More details below.
II. (un)Installation
------------------------------------------------------------
Although installing and uninstalling this mod takes 4-10 minutes depending on your operating speed, the process is as painless as it can be. Here are the steps to (un)install the mod:
Installing the mod:
1.) Unzip CVGhosts.exe in your BGII directory (go to www.rarlab.com to download the utility to do that)
2.) Make sure the following 3 folders/files are in your BGII directory:
- Setup-CVGhosts.exe
- Setup-CVGhosts.tp2
- CVGhosts
3.) Run Setup-CVGhosts.exe
4.) Follow the instructions to install the mod
5.) Wait for 4-10 minutes, while the mod installs
Uninstalling the mod:
1.) Run Setup-CVGhosts.exe
2.) Follow the instructions to uninstall the mod
3.) Wait for 4-10 minutes, while the mod uninstalls
III. Compatibility
------------------------------------------------------------
This mod should be compatible with everything so long as it is run last and ToB is installed. It only uses a single animation slot, and the TP2 setup will assign the proper attack item to any creature that needs to use the IC_WAILING_VIRGIN animation
One note on the item copied in the TP2: TELWRAI.itm; this item works just fine in the Axe slot, but you will CTD the game in any other weapon assignment with this item. The item does install properly for each instance of the virgin animation used in ToB.
All of the test creatures contained are simply a Nymph renamed with the most generic type of weapon available. Be cautious when flagging your attack item and creating your special creature.
IV. Listing of Creature Animation Slot Assignment
------------------------------------------------------------
Slot for all ported ghost animations:
Slot Name Hexadecimal Value Numerical Value Prefix
IC_WAILING_VIRGIN 57586 0xE0F2 MWAV
- Axe ~ Wailing Virgin/Banshee
- Club ~ IWD Ghost (MGHO)
- Dagger ~ IWD Shade1 (MSH1)
- Fail ~ IWD Shade2 (MSH2)
- Halberd ~ PST Shadow
- Mace ~ PST Greater Shadow
- Quarterstaff ~ PST True Shadow
- Sword ~ NWN Amel/Death
- Warhammer ~ NWN Night Hag
IV. Version History
------------------------------------------------------------
v1.1
Bugfixes:
- Fixed Greater Animation standing animation
- Expanded the readme to describe the method it uses
V. Credits/Copyright/Mod Usage
------------------------------------------------------------
Credits
Here is the list of people who have helped (or took part) some way or another in this mod:
Developer(s):
- Cuvieronius (Cuv)
Based on work by:
- Galactygon
The initial Idea:
- Max
- Igi
Tools and Programmer(s):
- BamWorkshop
- BamWorkshop II
- Adobe Photoshop©
- Avenger (DLTCEP)
- Weimer (WeiDU)
Special Thanks:
- SConrad and Liam
- Tassadar88
- Deathsangel
- Chronis
- SirBillyBob
If you don't see yourself listed in any manner, don't hesitate to contact the mod author at cuvieronius@aol.com. I am getting old and tend to forget things easily.
Copyright/Mod Usage
Using this mod for commercial purposes of any kind is strictly forbidden. These files are offered as free use with no further permission needed to use in your project. However, we ask that you kindly offer a credit to myself (Cuv) and to SpellholdStudios in your mod with a link to the SHS website. Have fun.
Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and Throne of Bhaal are © Bioware Corp. Icewind Dale I and II, Heart of Winter and Planescape: Torment © Interplay Productions.
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