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- Submitted: May 09 2007 04:49 AM
- Last Updated: Mar 21 2008 06:00 AM
- File Size: 11.39K
- Views: 5090
- Downloads: 978
Download Menu Escape
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MENU ESCAPE v0.7.1 Open Beta
Overview
This mod enables spacebar and RMB as (hopefully) 'do what I want' buttons for the various menus.
It detects what menu you are in and then attempts to simulate the keypresses needed to get out.
It also has (limited) functionality to automatically leave a menu.
Usage
Simply press spacebar or click the Right Mouse Button (RMB) to perform either a 'close' or 'ok' action.
The action taken depends on the current menu, for example:
at the first menu it will continue the last game...
at the how many prompt it will agree to the quantity selected...
at the load screen it will load the last save...
at the save screen it will save in a new slot...
The rest I will leave you to discover.
Requirements
* OBSE v0011 or greater(!).
* Probably a UI mod of some sort (untested without).
Installation
Stick .esp file in Oblivion\data\ Enable the .esp from the launcher.
Archive is OMOD ready for OBMM users.
Known Issues
* The code is set to work for my particular setup only, so I don't know how it'll work for everyone else at this stage.
* A few menus will need modified xml files to work. Later.
* I'll keep a list of broken menus on the official forums release/wip topic.
Overview
This mod enables spacebar and RMB as (hopefully) 'do what I want' buttons for the various menus.
It detects what menu you are in and then attempts to simulate the keypresses needed to get out.
It also has (limited) functionality to automatically leave a menu.
Usage
Simply press spacebar or click the Right Mouse Button (RMB) to perform either a 'close' or 'ok' action.
The action taken depends on the current menu, for example:
at the first menu it will continue the last game...
at the how many prompt it will agree to the quantity selected...
at the load screen it will load the last save...
at the save screen it will save in a new slot...
The rest I will leave you to discover.
Requirements
* OBSE v0011 or greater(!).
* Probably a UI mod of some sort (untested without).
Installation
Stick .esp file in Oblivion\data\ Enable the .esp from the launcher.
Archive is OMOD ready for OBMM users.
Known Issues
* The code is set to work for my particular setup only, so I don't know how it'll work for everyone else at this stage.
* A few menus will need modified xml files to work. Later.
* I'll keep a list of broken menus on the official forums release/wip topic.
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