Introduction
This mod is a collection of characters kits for Baldur's Gate 2. As of now, the mod contains a single kit, the Biotic Vanguard (inspired from the Vanguard class in Mass Effect 3).
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List of currently available kits (each kit will link to the kit description):
Biotic Vanguard (inspired from the Vanguard class in Mass Effect 3, and in particular the Asari Vanguard in the multiplayer section)
Advantages:
- Bonus -1 to speed factor and +1 movement speed for every 4 levels (starting at 1st level)
- Bonus +1 to hit and -1 to AC for every 6 levels (starting at 3rd level)
- May use the 'Biotic Charge' ability once per 18 seconds (no daily limit). The warrior is launched at full speed at an enemy, while his wounds are closed and nearby foes are damaged and briefly stunned by the force of the impact:
- The warrior gains 6 hit points, plus one for every level (upt to a maximum of 44 hit points at 20th level). If the warrior goes over his maximum hit point total with this ability, he loses it after six seconds.
- Enemies in a 15' radius from the selected target suffer the following effects:
- 1st level: 2d4 crushing damage, stun for 1 second. Save vs. breath at +4 halves the damage and avoids the stun
- 5th level: 4d4 crushing damage, stun for 1 second. Save vs. breath at +3 halves the damage and avoids the stun
- 9th level: 6d4 crushing damage, stun for 1 second. Save vs. breath at +2 halves the damage and avoids the stun
- 13th level: 8d4 crushing damage, stun for 1 second. Save vs. breath at +1 halves the damage and avoids the stun
- 17th level: 10d4 crushing damage, stun for 1 second. Save vs. breath at +0 halves the damage and avoids the stun
- May choose the 'Lift Grenade' High Level ability, which creates a much stronger explosion than 'Biotic Charge': enemies in a 15' radius suffer 20d4 crushing damage and are stunned for 6 seconds. A save vs. breath at -2 halves the damage and avoids the stun.
Disadvantages:
- May not use missile weapons
- May not wear armor
- May not wear gauntlets or bracers
- Cannot specialize in one-handed weapons
- Cannot become proficient in any fighting style other than two-handed weapons
Add Biotic Charge to Haiass the Wolf
Advantages:
- May use the 'Biotic Charge' ability once per 18 seconds (no daily limit). Haiass is launched at full speed at an enemy, while his wounds are closed and nearby foes are damaged and briefly stunned by the force of the impact:
- Haiass gains 6 hit points, plus one for every level (upt to a maximum of 44 hit points at 20th level). If Haiass goes over his maximum hit point total with this ability, he loses it after six seconds.
- Enemies in a 15' radius from the selected target suffer the following effects:
- unevolved: 2d4 crushing damage, stun for 1 second. Save vs. breath at +4 halves the damage and avoids the stun
- one or two evolutions: 4d4 crushing damage, stun for 1 second. Save vs. breath at +3 halves the damage and avoids the stun
- three evolutions: 6d4 crushing damage, stun for 1 second. Save vs. breath at +2 halves the damage and avoids the stun
- four or five evolutions: 8d4 crushing damage, stun for 1 second. Save vs. breath at +1 halves the damage and avoids the stun
- six evolutions: 10d4 crushing damage, stun for 1 second. Save vs. breath at +0 halves the damage and avoids the stun
Installation
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Known Issues
Biotic Vanguard kit
- Chances are that the mod is not correctly balanced, compared to the rest of the character kits.
- 'Biotic Charge' has a change of propelling you past a locked door, potentially breaking the game if you were not supposed to go past that door at that point.
- The 'Lift Grenade' High Level Ability is missing its icon in the Level-up menu (it can still be selected and cast normally).
- Both 'Biotic Charge' and 'Lift Grenade' don't display the explosion animation if cast on a party member.
- Icons and sounds can be improved.
Compatibility notes
In General
Biotic Vanguard kit
Frequently Asked Questions
Q: I've found a bug / incompatibility / have a suggestion!
A: Contact me and I'll deal with it
as soon as possible.
Q: Do you call this a FAQ?
A: Yes. Contact me if you want to suggest a new FAQ to add here :)
Version History
Version 1.1:
- Added component to add Biotic Charge to Haiass the Wolf.
Version 1.0:
- First release: Biotic Vanguard.
Credits
This mod was developed by Valerio Bigiani (A.K.A. the bigg).
Portions of code were borrowed from the following mods:
- Refinements (by Littiz, T.G.Maestro and myself)
- Item Revision (by Demivrgvs and Mike1072
The following tools were used inthe making of this thread:
- WeiDU by Wes Weimer, myself and Fredrik Lindgren
- BAM Batcher by Miloch
- Near Infinity by Jon Olav Hauglid and Argent77
- Paint.NET by Rick Brewster
- Usenti by Jasper Vijn
- Notepad++ by Don Ho
Contact Info:
I welcome any kind of bug report, incompatibility issue report, suggestion and constructive
criticism, and I'll take it in highest consideration.
Since I am no longer actively modding the games and/or monitoring the forums, to ensure that
you receive your answers as quickly as possible, I ask that you do as follows:
- If reporting a bug or suggestion, post on the mod thread, since this way all the interested players will be able to contribute their ideas.
- If contributing code of any king (bugfixes, translations, ...), you do so via the Git repository, while additionally dropping a note on the mod thread.
Contacting me via private channels (E.G. e-mail) will only ensure slower responses than if you were to contact me via public channels, as above.