The Bigg Kit Pack
A Spellhold Studios mod
Author: the bigg | Thread | Git repository | Version: 1.1
Introduction | Components | Installation | Known issues | Compatibility notes | FAQ | Version history | Credits | Contact info

Introduction

This mod is a collection of characters kits for Baldur's Gate 2. As of now, the mod contains a single kit, the Biotic Vanguard (inspired from the Vanguard class in Mass Effect 3).

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Components

List of currently available kits (each kit will link to the kit description):

Biotic Vanguard (inspired from the Vanguard class in Mass Effect 3, and in particular the Asari Vanguard in the multiplayer section)

By digesting a substance known as Red Sand, these warriors benefit from increased speed, and have developed the ability to forcibly slam their bodies into their enemies, damaging them while healing themselves. However, such a fighting style imposes several sacrifices on the warrior himself, as he can no longer wear armor, and can use single-handed weapons, but only clumsily so.
Advantages:
  • Bonus -1 to speed factor and +1 movement speed for every 4 levels (starting at 1st level)
  • Bonus +1 to hit and -1 to AC for every 6 levels (starting at 3rd level)
  • May use the 'Biotic Charge' ability once per 18 seconds (no daily limit). The warrior is launched at full speed at an enemy, while his wounds are closed and nearby foes are damaged and briefly stunned by the force of the impact:
    • The warrior gains 6 hit points, plus one for every level (upt to a maximum of 44 hit points at 20th level). If the warrior goes over his maximum hit point total with this ability, he loses it after six seconds.
    • Enemies in a 15' radius from the selected target suffer the following effects:
      • 1st level: 2d4 crushing damage, stun for 1 second. Save vs. breath at +4 halves the damage and avoids the stun
      • 5th level: 4d4 crushing damage, stun for 1 second. Save vs. breath at +3 halves the damage and avoids the stun
      • 9th level: 6d4 crushing damage, stun for 1 second. Save vs. breath at +2 halves the damage and avoids the stun
      • 13th level: 8d4 crushing damage, stun for 1 second. Save vs. breath at +1 halves the damage and avoids the stun
      • 17th level: 10d4 crushing damage, stun for 1 second. Save vs. breath at +0 halves the damage and avoids the stun
  • May choose the 'Lift Grenade' High Level ability, which creates a much stronger explosion than 'Biotic Charge': enemies in a 15' radius suffer 20d4 crushing damage and are stunned for 6 seconds. A save vs. breath at -2 halves the damage and avoids the stun.


Disadvantages:
  • May not use missile weapons
  • May not wear armor
  • May not wear gauntlets or bracers
  • Cannot specialize in one-handed weapons
  • Cannot become proficient in any fighting style other than two-handed weapons

Add Biotic Charge to Haiass the Wolf

This components (which requires both the Biotic Vanguard kit, as well as Haiass the Wolf) adds the Biotic Charge ability to Haiass the Wolf (but not the rest of the properties of the Biotic Vanguard kit), and will use the ability as soon as it recharges, with the same targeting rules as his normal attacks.
Advantages:
  • May use the 'Biotic Charge' ability once per 18 seconds (no daily limit). Haiass is launched at full speed at an enemy, while his wounds are closed and nearby foes are damaged and briefly stunned by the force of the impact:
    • Haiass gains 6 hit points, plus one for every level (upt to a maximum of 44 hit points at 20th level). If Haiass goes over his maximum hit point total with this ability, he loses it after six seconds.
    • Enemies in a 15' radius from the selected target suffer the following effects:
      • unevolved: 2d4 crushing damage, stun for 1 second. Save vs. breath at +4 halves the damage and avoids the stun
      • one or two evolutions: 4d4 crushing damage, stun for 1 second. Save vs. breath at +3 halves the damage and avoids the stun
      • three evolutions: 6d4 crushing damage, stun for 1 second. Save vs. breath at +2 halves the damage and avoids the stun
      • four or five evolutions: 8d4 crushing damage, stun for 1 second. Save vs. breath at +1 halves the damage and avoids the stun
      • six evolutions: 10d4 crushing damage, stun for 1 second. Save vs. breath at +0 halves the damage and avoids the stun

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Installation

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Known Issues

Biotic Vanguard kit

This release is of alpha quality, and has the following known issues:
  • Chances are that the mod is not correctly balanced, compared to the rest of the character kits.
  • 'Biotic Charge' has a change of propelling you past a locked door, potentially breaking the game if you were not supposed to go past that door at that point.
  • The 'Lift Grenade' High Level Ability is missing its icon in the Level-up menu (it can still be selected and cast normally).
  • Both 'Biotic Charge' and 'Lift Grenade' don't display the explosion animation if cast on a party member.
  • Icons and sounds can be improved.

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Compatibility notes

In General

The mod must be installed in the middle of the install order; in particular, before tweak packs.

Biotic Vanguard kit

If you install a mod that adds two-handed versions of some weapons (E.G. two-handed axes from BG2_Tweaks), you still won't be able to specialize in such weapon classes.

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Frequently Asked Questions

Q: I've found a bug / incompatibility / have a suggestion!
A: Contact me and I'll deal with it as soon as possible.
Q: Do you call this a FAQ?
A: Yes. Contact me if you want to suggest a new FAQ to add here :)

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Version History

Version 1.1:

Version 1.0:

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Credits

This mod was developed by Valerio Bigiani (A.K.A. the bigg).

Portions of code were borrowed from the following mods:

The following tools were used inthe making of this thread:

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Contact Info:

I welcome any kind of bug report, incompatibility issue report, suggestion and constructive criticism, and I'll take it in highest consideration.
Since I am no longer actively modding the games and/or monitoring the forums, to ensure that you receive your answers as quickly as possible, I ask that you do as follows:

  • If reporting a bug or suggestion, post on the mod thread, since this way all the interested players will be able to contribute their ideas.
  • If contributing code of any king (bugfixes, translations, ...), you do so via the Git repository, while additionally dropping a note on the mod thread.

Contacting me via private channels (E.G. e-mail) will only ensure slower responses than if you were to contact me via public channels, as above.

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